Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 4, 2018, 17:21 (GMT)
Multi-Objects: UV_OT_average_islands_scale

Changes from reviewer (Dalai Felinto):
* Skip loop if sync selection and no vertex selected.

https://developer.blender.org/D3406
September 4, 2018, 16:56 (GMT)
Multi object editing - UV_OT_mark_seam

Changes from reviewer (Dalai Felinto):
* MEM_SAFE_FREE > MEM_freeN.
* Skip loop if sync selection and no edge selected.

https://developer.blender.org/D3417
September 4, 2018, 15:21 (GMT)
Multi-Objects: UV_OT_select_split
September 4, 2018, 15:16 (GMT)
Fix T56686: Crash when copy and paste Annotations

Annotations are not designed to edit, copy or paste, so the operators must be disabled.

By design annotations can only be added or deleted, but not edited.

Still pending clean the pie menus, but this will be done during UI cleanup.
September 4, 2018, 15:15 (GMT)
Xray: Add possibility to select wires in priority before surfaces

If no wires were found, try to select surfaces in a second loop.
September 4, 2018, 15:00 (GMT)
Fix T56682: GP Edit mode, deselected vertices not visible

September 4, 2018, 14:51 (GMT)
Multi object edit: UV_OT_select_less & UV_OT_select_more

https://developer.blender.org/D3387
September 4, 2018, 14:29 (GMT)
Multi-Objects: UV_OT_circle_select

Although this was marked as done, it wasn't, I'm glad I caught it.
Based entirely on the uv border select operator.
September 4, 2018, 14:11 (GMT)
Cleanup: remove legacy layer and dupli code.
September 4, 2018, 14:10 (GMT)
Multi-Objects: UV_OT_pin

Also introducing a way to skip the object loop when using synced selection.
I plan to use this for the upcoming operators too.
September 4, 2018, 14:10 (GMT)
Multi-Objects: UV_OT_select_pinned

Inspired by patch from Alan Troth, with minor changes
(codestyle and update to latest source code).
September 4, 2018, 14:06 (GMT)
Subdiv: Clarity resolution parameter

Was a bit misleading, since different ptex faces will be
tessellated at different resolution, depending whether they
are coming from quad or not.
September 4, 2018, 13:45 (GMT)
Correct doxygen file headers
September 4, 2018, 13:34 (GMT)
Subdiv: Move mesh creation functionality to own header
September 4, 2018, 13:34 (GMT)
Subdiv: Move evaluation functionality to own header
September 4, 2018, 13:34 (GMT)
Subdiv: Move FOREACH functionality to own header
September 4, 2018, 13:34 (GMT)
Subsurf: Clarify what Subdiv structure is for
September 4, 2018, 12:31 (GMT)
Fix T56679: Blender 2.8 crashes with bezier curve snap.

Follow up to rB621b16468ef72fb actually... Seriously... :/
September 4, 2018, 10:38 (GMT)
OpenSubdiv: Disable varying elements interpolation

We currently don't use those. Skipping creation of stencils for
them gives about 7% speedup of evaluation creation.
September 4, 2018, 10:30 (GMT)
Cleanup: Typo in comment
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021