September 4, 2018, 17:21 (GMT) |
Multi-Objects: UV_OT_average_islands_scale Changes from reviewer (Dalai Felinto): * Skip loop if sync selection and no vertex selected. https://developer.blender.org/D3406 |
September 4, 2018, 16:56 (GMT) |
Multi object editing - UV_OT_mark_seam Changes from reviewer (Dalai Felinto): * MEM_SAFE_FREE > MEM_freeN. * Skip loop if sync selection and no edge selected. https://developer.blender.org/D3417 |
Revision 577d35e by Dalai Felinto September 4, 2018, 15:21 (GMT) |
Multi-Objects: UV_OT_select_split |
Revision 2dff0c9 by Antonio Vazquez September 4, 2018, 15:16 (GMT) |
Fix T56686: Crash when copy and paste Annotations Annotations are not designed to edit, copy or paste, so the operators must be disabled. By design annotations can only be added or deleted, but not edited. Still pending clean the pie menus, but this will be done during UI cleanup. |
Revision 30ae0ce by Clément Foucault September 4, 2018, 15:15 (GMT) |
Xray: Add possibility to select wires in priority before surfaces If no wires were found, try to select surfaces in a second loop. |
Revision 950dcae by Antonio Vazquez September 4, 2018, 15:00 (GMT) |
September 4, 2018, 14:51 (GMT) |
Revision b55e304 by Dalai Felinto September 4, 2018, 14:29 (GMT) |
Multi-Objects: UV_OT_circle_select Although this was marked as done, it wasn't, I'm glad I caught it. Based entirely on the uv border select operator. |
Revision fc115e1 by Brecht Van Lommel September 4, 2018, 14:11 (GMT) |
Cleanup: remove legacy layer and dupli code. |
Revision 0f50caf by Dalai Felinto September 4, 2018, 14:10 (GMT) |
Multi-Objects: UV_OT_pin Also introducing a way to skip the object loop when using synced selection. I plan to use this for the upcoming operators too. |
Revision 9947011 by Dalai Felinto September 4, 2018, 14:10 (GMT) |
Multi-Objects: UV_OT_select_pinned Inspired by patch from Alan Troth, with minor changes (codestyle and update to latest source code). |
Revision 2b1c3f3 by Sergey Sharybin September 4, 2018, 14:06 (GMT) |
Subdiv: Clarity resolution parameter Was a bit misleading, since different ptex faces will be tessellated at different resolution, depending whether they are coming from quad or not. |
Revision a92a1d9 by Sergey Sharybin September 4, 2018, 13:45 (GMT) |
Correct doxygen file headers |
Revision c9707a4 by Sergey Sharybin September 4, 2018, 13:34 (GMT) |
Subdiv: Move mesh creation functionality to own header |
Revision 916edab by Sergey Sharybin September 4, 2018, 13:34 (GMT) |
Subdiv: Move evaluation functionality to own header |
Revision f1508cc by Sergey Sharybin September 4, 2018, 13:34 (GMT) |
Subdiv: Move FOREACH functionality to own header |
Revision 3f76c54 by Sergey Sharybin September 4, 2018, 13:34 (GMT) |
Subsurf: Clarify what Subdiv structure is for |
Revision f1de256 by Bastien Montagne September 4, 2018, 12:31 (GMT) |
Fix T56679: Blender 2.8 crashes with bezier curve snap. Follow up to rB621b16468ef72fb actually... Seriously... :/ |
Revision 4dfc846 by Sergey Sharybin September 4, 2018, 10:38 (GMT) |
OpenSubdiv: Disable varying elements interpolation We currently don't use those. Skipping creation of stencils for them gives about 7% speedup of evaluation creation. |
Revision 3c04ef6 by Sergey Sharybin September 4, 2018, 10:30 (GMT) |
Cleanup: Typo in comment |
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