Revision bf6a22e by Clément Foucault August 10, 2018, 14:16 (GMT) |
GPUMaterial: Group all colorband texture together This lower the use of texture samplers slots and let users use more real textures in their shaders. This patch also make the ramp texture 16 bit floating point. Meaning you can now use value greater than one in your color ramps. With the limit of 128 colorband per shader (a color band being either a color ramp, a wavelength node or a curve node (and maybe wavelength node in the future)). Only drawback with the current implementation is that it does not remove colorband from pruned GPUNodes but it shouldn't really matter in practice. This should fix T56010 |
Revision c9bd61b by Clément Foucault August 10, 2018, 14:16 (GMT) |
UI: Fix nodelink not touching inputs when noodle_curving is 0 |
Revision c70350c by Antonio Vazquez August 10, 2018, 13:57 (GMT) |
GP: Set instance maximum value to something more logic |
Revision e2f0069 by Ray molenkamp August 10, 2018, 13:48 (GMT) |
build_environment: update freetype to 2.9.1 |
Revision aa5a964 by Andrew Hale August 10, 2018, 13:18 (GMT) |
Python: Add support for @ infix operator matrix multiplication This differential revision implements the code for T56276 Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3587 |
Revision 693ecdf by Brecht Van Lommel August 10, 2018, 12:39 (GMT) |
Fix build error due to missing file from commit 98c304e865f8. Proper contents still needs to be added, this just makes things build. |
Revision 69d7101 by Antonio Vazquez August 10, 2018, 11:14 (GMT) |
Fix unreported assert error when change instance modifier Doing very fast change in the number of instances soemtimes get an error of duplicate ghash entry. |
Revision 98c304e by Campbell Barton August 10, 2018, 11:04 (GMT) |
Gizmo: add option to catch all mouse clicks This was previously default behavior, now it's default. |
Revision e18a2c4 by Campbell Barton August 10, 2018, 07:32 (GMT) |
Gizmo: support for 2D selection checks for 3D gizmos This means 3D manipulators can use their own logic for checking if the cursor intersects. |
Revision c19ddcc by Arto Kitula August 10, 2018, 00:08 (GMT) |
libs: boost 1.68 |
Revision eb7b450 by Campbell Barton August 9, 2018, 22:14 (GMT) |
Cleanup: style |
Revision 3daf5cc by Campbell Barton August 9, 2018, 22:14 (GMT) |
Gizmo: 2d select now takes region coords Was taking an event, when only the region coords are needed. |
Revision 569e364 by Ray molenkamp August 9, 2018, 18:53 (GMT) |
build_environment: move llvm/clang to ninja on windows. |
Revision 1ee93dc by Howard Trickey August 9, 2018, 18:43 (GMT) |
Quiet warnings in bmesh_bevel.c. |
Revision da42fa8 by Brecht Van Lommel August 9, 2018, 16:11 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 1282be0 by Arto Kitula August 9, 2018, 14:57 (GMT) |
update llvm + clang to 6.0.1 and add openmp for macOS |
Revision 5b6dde2 by Clément Foucault August 9, 2018, 14:46 (GMT) |
Eevee: Fix assert with subsurface bsdf |
Revision ddc2796 by Clément Foucault August 9, 2018, 14:46 (GMT) |
Eevee: Principled BSDF: Add support for the sheen parameter This is a rough (but fast) approximation that still match cycles reference in common case. In practice, it's just adding more of the diffuse light computed for the diffuse contribution. |
Revision 2b41b20 by Rohan Rathi August 9, 2018, 14:22 (GMT) |
Merge branch 'soc-2018-bevel' into blender2.8 |
Revision 85cac22 by Antonio Vazquez August 9, 2018, 14:14 (GMT) |
Fix T56279: Grease Pencil transformations show a help line with wrong origin As grease pencil use multiedit frames instead of multiobject edit, this fix solves the issue. In the future maybe will need modifications if we add multiobject support, but we need a solution now. |
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