Revision b70f85f by Sergey Sharybin August 9, 2018, 14:03 (GMT) |
Merge branch 'master' into blender2.8 |
August 9, 2018, 13:51 (GMT) |
Cycles: Append compute units for RX Vega card names Makes it more clear whether compute device is Vega 56 or Vega 64. |
August 9, 2018, 13:51 (GMT) |
Cycles: Report more details about OpenCL devices |
August 9, 2018, 13:51 (GMT) |
Cycles: Util, add to_string() with some helper Currently unused, but will allow to convert unknown argument type to a string for reporting and such. |
Revision fea5f26 by Rohan Rathi August 9, 2018, 13:26 (GMT) |
Fix trivial error in call |
Revision 42c2066 by Rohan Rathi August 9, 2018, 13:08 (GMT) |
Fixed custom shading not updating in Edit Mode |
August 9, 2018, 11:43 (GMT) |
GP: Add option to select color affected in modifiers Now it's possible to define if the Tint, Hue and OPacity modifier affect the stroke color, fill color or both. |
Revision f284821 by Antonio Vazquez August 9, 2018, 11:39 (GMT) |
GP: Undo incorrect modification in previous commit |
Revision 0de50a9 by Brecht Van Lommel August 9, 2018, 10:04 (GMT) |
Fix T56239: creating material crashes with OpenGL render engine selected. |
Revision bf2d078 by Campbell Barton August 8, 2018, 22:20 (GMT) |
Merge branch 'master' into blender2.8 |
August 8, 2018, 22:14 (GMT) |
Math Lib: varied size vector multiply Needed for Python mathutils elementwise multiply. |
Revision c009b09 by Clément Foucault August 8, 2018, 19:27 (GMT) |
Eevee: Fix Clearcoat intensity |
Revision b8fc631 by Clément Foucault August 8, 2018, 19:27 (GMT) |
Eevee: Remove per material SSS toggle This is because we can now optimize the use of SSS on shaders based on socket input values. |
Revision cac43e1 by Clément Foucault August 8, 2018, 19:27 (GMT) |
Eevee: Use "constant folding" for the principle shader This is more like a static optimisation when some parameters are set to 1.0 or 0.0. In theses case we use a more optimized version of the node. This also revisit the transmission parameter behaviour to make it closer to cycles. |
Revision 26d46d0 by Clément Foucault August 8, 2018, 19:26 (GMT) |
GPUMaterial: Fix Material appear broken when using sliders to tweak props This was likely caused by some sort of race condition where the drawing thread would request the state of the shader before the shader has been compiled. |
Revision 8235256 by Clément Foucault August 8, 2018, 19:26 (GMT) |
Eevee: Remove some of the non-necessary uniforms The remaining ones are from the attributes linear/srgb switches and from nodes that should be pruned before running their _gpu function. |
Revision 05c0992 by Antonio Vazquez August 8, 2018, 18:40 (GMT) |
GP: Fix modifiers Tint, Opacity and Hue and create materials to Opacity Thanks to Charlie Jolly (mistajolly@gmail.com) for his patch D3586 that added create materials to opacity modifier. I had to do some more changes to get all running. |
Revision a2726e8 by Brecht Van Lommel August 8, 2018, 18:31 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 440ef42 by Brecht Van Lommel August 8, 2018, 18:27 (GMT) |
OpenJPEG: support building against both 1.5 and 2.3. Patch porting to OpenJPEG 2.3 is by Campbell. Once all platforms are upgraded we can remove the code for 1.5, and upgrade or remove the openjpeg version from extern/. This intermediate step makes it possible for platform maintainers to upgrade to 2.3 without breaking other platforms. |
Revision 0bfb215 by Brecht Van Lommel August 8, 2018, 18:27 (GMT) |
Build: fix ffmpeg using system crystalhd library. |
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