Revision 9fb9125 by Campbell Barton July 8, 2018, 11:14 (GMT) |
Cleanup: rename 'ct' to 'len' for gpu |
Revision 804205b by Campbell Barton July 8, 2018, 11:05 (GMT) |
Cleanup: rename 'ct' to 'len' for gawain |
Revision 392ed71 by Campbell Barton July 8, 2018, 10:50 (GMT) |
Cleanup: rename 'ct' to 'len' for size vars |
Revision 6d72d3c by Campbell Barton July 8, 2018, 10:49 (GMT) |
Cleanup: abbreviate unsigned types (editors, wm) |
Revision 9d43ed5 by Campbell Barton July 8, 2018, 10:49 (GMT) |
Cleanup: abbreviate unsigned types (draw manager) |
Revision b5811bc by Campbell Barton July 7, 2018, 18:03 (GMT) |
Correct recent keymap change, writing all keymaps |
Revision 8467a7a by Campbell Barton July 7, 2018, 17:53 (GMT) |
Keymap: store 2.7x map as data instead of running code |
Revision f7bce99 by Campbell Barton July 7, 2018, 17:53 (GMT) |
Keymap: support for reading/writing keymaps as data Instead of running code to create a keymap, store them as data. This allows for keymaps to share content as well as running transformations at load time. |
Revision 5480de3 by Alexander Gavrilov July 7, 2018, 12:10 (GMT) |
Fix scale in Apply Pose As Rest Pose for bendy bones. Scale is multiplicative, and adding it up causes the bone to bloat. |
Revision 1f539cd by Campbell Barton July 7, 2018, 09:32 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 97cd8bf by Campbell Barton July 7, 2018, 09:29 (GMT) |
Cleanup: isinstance can take multiple types |
Revision 0f1000c by Campbell Barton July 7, 2018, 07:02 (GMT) |
Cleanup: pep8, style |
Revision 80a31d3 by Campbell Barton July 7, 2018, 06:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 4b373ed by Campbell Barton July 7, 2018, 06:48 (GMT) |
Cleanup: pep8 |
Revision 252207c by Campbell Barton July 7, 2018, 06:36 (GMT) |
Cleanup: redundant poll checks |
Revision a6340a5 by Brecht Van Lommel July 6, 2018, 18:22 (GMT) |
Viewport: in Lookdev shading, disable scene lights and world by default. Now we light with just a user defined HDRI by default, which is useful for material setup and texture painting and lighting without having to set up any scene lights. Previously it would use the scene world without lights by default, which in some files is just black. |
Revision aed09d4 by Brecht Van Lommel July 6, 2018, 18:22 (GMT) |
Cleanup: remove unused shader node compatibility flag. No longer needed after Blender Internal removal and Eevee replacing the Cycles GLSL shading nodes. |
Revision 74fd17e by Brecht Van Lommel July 6, 2018, 18:06 (GMT) |
UI/Python: rename Lamps to Lights, to follow more standard terminology. Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights. |
Revision 4ac048f by Campbell Barton July 6, 2018, 17:34 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 29b8ade by Julian Eisel July 6, 2018, 17:33 (GMT) |
UI: Add extra padding to menus to draw sub-menu triangles in Shortcut strings would be offset to the left to make space for the triangles, breaking the alignment with other shortcut strings. Now this alignment is kept by making menus slightly wider if there's a sub-menu triangle visible, making room for the triangle. |
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Master Commits
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