Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 8, 2018, 11:14 (GMT)
Cleanup: rename 'ct' to 'len' for gpu
July 8, 2018, 11:05 (GMT)
Cleanup: rename 'ct' to 'len' for gawain
July 8, 2018, 10:50 (GMT)
Cleanup: rename 'ct' to 'len' for size vars
July 8, 2018, 10:49 (GMT)
Cleanup: abbreviate unsigned types (editors, wm)
July 8, 2018, 10:49 (GMT)
Cleanup: abbreviate unsigned types (draw manager)
July 7, 2018, 18:03 (GMT)
Correct recent keymap change, writing all keymaps
July 7, 2018, 17:53 (GMT)
Keymap: store 2.7x map as data instead of running code
July 7, 2018, 17:53 (GMT)
Keymap: support for reading/writing keymaps as data

Instead of running code to create a keymap, store them as data.
This allows for keymaps to share content as well as running
transformations at load time.
July 7, 2018, 12:10 (GMT)
Fix scale in Apply Pose As Rest Pose for bendy bones.

Scale is multiplicative, and adding it up causes the bone to bloat.
July 7, 2018, 09:32 (GMT)
Merge branch 'master' into blender2.8
July 7, 2018, 09:29 (GMT)
Cleanup: isinstance can take multiple types
July 7, 2018, 07:02 (GMT)
Cleanup: pep8, style
July 7, 2018, 06:53 (GMT)
Merge branch 'master' into blender2.8
July 7, 2018, 06:48 (GMT)
Cleanup: pep8
July 7, 2018, 06:36 (GMT)
Cleanup: redundant poll checks
July 6, 2018, 18:22 (GMT)
Viewport: in Lookdev shading, disable scene lights and world by default.

Now we light with just a user defined HDRI by default, which is useful
for material setup and texture painting and lighting without having to
set up any scene lights.

Previously it would use the scene world without lights by default, which
in some files is just black.
July 6, 2018, 18:22 (GMT)
Cleanup: remove unused shader node compatibility flag.

No longer needed after Blender Internal removal and Eevee replacing the
Cycles GLSL shading nodes.
July 6, 2018, 18:06 (GMT)
UI/Python: rename Lamps to Lights, to follow more standard terminology.

Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
July 6, 2018, 17:34 (GMT)
Merge branch 'master' into blender2.8
Revision 29b8ade by Julian Eisel
July 6, 2018, 17:33 (GMT)
UI: Add extra padding to menus to draw sub-menu triangles in

Shortcut strings would be offset to the left to make space for the triangles,
breaking the alignment with other shortcut strings. Now this alignment is kept
by making menus slightly wider if there's a sub-menu triangle visible, making
room for the triangle.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021