Revision 69e437b by Pablo Vazquez July 2, 2018, 12:54 (GMT) |
UI: Header consistency for Text editor |
Revision 79c8f5a by Pablo Vazquez July 2, 2018, 12:54 (GMT) |
UI: Header consistency for Squencer |
Revision ea57345 by Pablo Vazquez July 2, 2018, 12:54 (GMT) |
UI: Header consistency for Node editor Also move use_insert_offset to the View menu as it is not toggled that often to take space in the header. |
Revision fd6d149 by Pablo Vazquez July 2, 2018, 12:54 (GMT) |
UI: Header consistency for UV/Image editor |
Revision 5b7f0d3 by Pablo Vazquez July 2, 2018, 12:54 (GMT) |
UI: Header consistency for animation editors |
Revision cec11c8 by Pablo Vazquez July 2, 2018, 12:54 (GMT) |
UI: File Browser header consistency Move "Recursion" and "Display Size" to a new View menu. Thanks Campbell for helping with wonky menus. |
Revision 3467838 by Brecht Van Lommel July 2, 2018, 12:52 (GMT) |
Outliner: add outliner wide RMB context menu. All right click menus in the outliner now include OUTLINER_MT_context. |
Revision b3098c3 by Campbell Barton July 2, 2018, 12:30 (GMT) |
UI: add workspace cycling menu items |
Revision 20046de by Brecht Van Lommel July 2, 2018, 11:46 (GMT) |
UI: update mouse icons in status bar. |
Revision 2e15ee0 by Campbell Barton July 2, 2018, 11:00 (GMT) |
Keymap: add back X-Key for delete This is needed as part of modeling work-flow, so keep it accessible. |
Revision 3b0148d by Campbell Barton July 2, 2018, 10:49 (GMT) |
Keymap: use Page Up/Down for workspace switching These are common keys for changing tabs, leaving tab free to be used for tools/mode switching. |
Revision 06994e9 by Campbell Barton July 2, 2018, 10:46 (GMT) |
UI: add screen split to window context menu |
Revision ec22327 by Campbell Barton July 2, 2018, 10:43 (GMT) |
Merge branch 'master' into blender2.8 |
Revision c6416ae by Campbell Barton July 2, 2018, 10:40 (GMT) |
Screen: support splitting from floating menu |
Revision b076b38 by Campbell Barton July 2, 2018, 10:03 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b88e51d by Campbell Barton July 2, 2018, 09:51 (GMT) |
Cleanup: use bool for poll functions |
Revision ad5a20e by Clément Foucault July 2, 2018, 09:05 (GMT) |
Commit D3494 : Compiled shader lookup fix Authored by Pavel Rudko (PavelRudko) on Thu, Jun 21, 10:41 AM. Original description: I've encounterd into a problem with blender 2.8. See the example screenshot (scene, shader setup). For some materials it's not enough to calculate hash based on fragment code and defines. In some cases attribute names may change. And if we change uv set name, for example, vertex shader is not recompiled, and another attribute name inside it is used. |
Revision bfbfb1c by Campbell Barton July 2, 2018, 07:18 (GMT) |
Correct f-string in own recent changes |
Revision bf7c815 by Campbell Barton July 1, 2018, 19:07 (GMT) |
Fix T55675: Crash internal animation player |
Revision 37994e0 by Campbell Barton July 1, 2018, 18:15 (GMT) |
Merge branch 'master' into blender2.8 |
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