Revision 74ace41 by Rohan Rathi July 2, 2018, 16:17 (GMT) |
Minor cleanup and fixed normal updating erasing entire mesh |
Revision 73c577d by Campbell Barton July 2, 2018, 16:16 (GMT) |
Painting: fix uninitialized variable use |
Revision ac8b641 by William Reynish / Brecht Van Lommel July 2, 2018, 15:40 (GMT) |
Outliner: remove view menu, move more into RMB context menu and filter popover. |
Revision ae6872e by Brecht Van Lommel July 2, 2018, 15:40 (GMT) |
UI: update status bar mouse icons, draw in text color. |
Revision 5d77216 by Brecht Van Lommel July 2, 2018, 15:40 (GMT) |
Cleanup: remove unused icon code after OpenGL upgrade. |
Revision 861cf1d by Campbell Barton July 2, 2018, 15:37 (GMT) |
Fix modal keymap breaking exporter We could support quotes in keymap names, for now don't write them. |
Revision 94bc1a4 by Campbell Barton July 2, 2018, 15:33 (GMT) |
Fix sculpt key bindings |
Revision 778b272 by Campbell Barton July 2, 2018, 15:09 (GMT) |
Revision adc8569 by Campbell Barton July 2, 2018, 15:04 (GMT) |
Error in theme color cleanup #2 |
Revision bea364f by Julian Eisel July 2, 2018, 14:56 (GMT) |
Fix: Global area edges couldn't call right click menu to join/split Operators ignored edges along the screen-layout bounds. They should've ignored those along window bounds instead. Although the global areas can not be joined/split, the adjacent areas can. So the menu should still be shown. Had to change the return value of area joining operator, so that an error report can show up when trying to join over a global area edge. Think this is fine to do, but you never know with such stuff. Preferably we'd gray out the "Join Area" item in the menu when clicking on the edge of a global area. Unfotunately the operator uses coordinates passed as operator properties to find the right edge/areas, which we cannot access from the poll callback. |
Revision 878b095 by Campbell Barton July 2, 2018, 14:52 (GMT) |
Error in last commit |
Revision f4f85b9 by Campbell Barton July 2, 2018, 14:34 (GMT) |
Cleanup: remove redundant theme colors Remove unused colors (colors which RNA has no access to). |
Revision ecc0945 by Campbell Barton July 2, 2018, 13:57 (GMT) |
UI: show favourites from properties-space in the 3D view This allows settings to be toggled in the 3D view. |
Revision 5fd2ea5 by Pablo Vazquez July 2, 2018, 13:53 (GMT) |
UI: Header consistency Snap before proportional editing, pivot after |
Revision 41a7225 by Campbell Barton July 2, 2018, 13:47 (GMT) |
UI: align header menus to space them closely |
Revision 4d05dd8 by Campbell Barton July 2, 2018, 13:27 (GMT) |
Keymap: reinstate Ctrl-L key Linking based on selection may be done often, so adding back. |
Revision e5767ea by Sergey Sharybin July 2, 2018, 13:16 (GMT) |
Cycles: Fix missing curve hair when building with GCC-8 in release mode Reshuffle cast intrinsics to make XOR to operate on __m128i rather than on __m128. Hopefully this does not affect performance. |
Revision 8e0cfcf by Campbell Barton July 2, 2018, 13:15 (GMT) |
Keymap: add back macos preferences shortcut Would like to avoid OS-keys, but apparently this is expected on OSX. |
Revision f2124c5 by Campbell Barton July 2, 2018, 13:02 (GMT) |
UI: revert 3D menu alignment This caused collapsed menu to draw in a row, will look into alternate way to avoid menus taking too much room. |
Revision 6a323d1 by Pablo Vazquez July 2, 2018, 12:54 (GMT) |
UI: Header consistency for 3D Viewport Alignment/snapping/proportional edit to the right like in all other editors, keeping the center for the shading/overlay settings. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021