Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 1671 / 5574

June 25, 2018, 09:20 (GMT)
Rigid body: compute looptris on original mesh instead of CoW copy
June 25, 2018, 09:02 (GMT)
Silence warning for release builds
Revision e8a1b4d by Rohan Rathi
June 25, 2018, 08:17 (GMT)
Change bitmap to GHash in bevel_harden_normals_mode
June 25, 2018, 07:48 (GMT)
Merge branch 'master' into blender2.8
June 25, 2018, 07:46 (GMT)
Add back header needed win32
June 25, 2018, 05:43 (GMT)
Merge branch 'master' into blender2.8
June 25, 2018, 05:30 (GMT)
CMake: correct remove_strict_cxx_flags_file

Was still using C-flags.
June 24, 2018, 18:06 (GMT)
UI: internal changes to user-menu storage

- Use per context menu lists to support menu editing.
- Support for different kinds of menu items since this may be needed
in the future. Only use operator types for now.
June 24, 2018, 16:40 (GMT)
Nuke DM out of collada code.

Also, now use out-of-main temp copy of mesh for export, and fixed a
potential memleak (return without freeing temp copy of mesh, tsst).
June 24, 2018, 15:51 (GMT)
Fix most of 'disappearing' first letter in right-aligned labels.

BLF' blf_font_width_to_strlen() could easily generate strings with up to
nearly two pixels length over requested limit!

Note that the fiddling between floats and ints values make things really
confusing here... :/

There is still a few limit cases where, even though computed str length
is now always below reauested limit, we still get first letter
disappearing, no idea why currently.
June 24, 2018, 13:03 (GMT)
Object Mode: Add Shape visual for spot and point lamps

Since Eevee and Cycles both use lamp size for point lamps, displaying
the shape is now more relevant than before.
June 24, 2018, 13:03 (GMT)
Lamps: Make default size more usable

This way the area light shapes are more visible (and usable) by default.

Changes were discussed with @venomgfx
June 24, 2018, 10:24 (GMT)
Cycles: change AO node color default to 1.0.
June 24, 2018, 09:08 (GMT)
Merge branch 'master' into blender2.8
June 24, 2018, 08:43 (GMT)
Cleanup: move UI context menus into own file
June 23, 2018, 22:01 (GMT)
Wireframe Overlay: Add back the per edge hiding

This method is a bit more optimized than the very first one
because it does not rely on the adjacent faces properties.

That said it's still a bit slower than the per vertex method.
June 23, 2018, 19:26 (GMT)
Eevee: Fix wrong depth test in main shading pass.
June 23, 2018, 18:57 (GMT)
Typo in last commit
June 23, 2018, 18:52 (GMT)
UI: Add user defined context menu

- Add/Remove from RMB context menu.
- Stored in user preferences.
- Access from Q key.

See T55027.
June 23, 2018, 17:37 (GMT)
Ghost: Fix F12 render on windows.

createOffscreenContext left the new context bound to the calling thread
causing a race condition with the background thread doing the actual
rendering. see T55555 for a more detailed description of the problem.

this patch changes the behavior of createOffscreenContext to restore the
context to the calling context.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D3499
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021