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Revision 2625128 by William Reynish / Pablo Vazquez
June 25, 2018, 15:04 (GMT)
UI: Single-column layout for Force Fields and Particles

Force Fields and Falloff are now simpler and more compact
by removing unnecesary labels (there was a text label just for one option)

Particle Force Fields Falloff is now a sub-panel of each effector type,
rather than just as a section with label.
Revision 51e077c by William Reynish / Pablo Vazquez
June 25, 2018, 15:02 (GMT)
UI: Single-column layout for View Layer, passes and World
Revision 153195d by William Reynish / Pablo Vazquez
June 25, 2018, 15:01 (GMT)
UI: Single-column layout for Texture Color
Revision 5ddba52 by William Reynish / Pablo Vazquez
June 25, 2018, 15:00 (GMT)
UI: Single-column layout for Shape Keys and Geometry Data
June 25, 2018, 14:21 (GMT)
Fix T55360: marker-based Camera switch focal length bug.

Scene was missing DEG tag update when its camera was changed based on
active 'camera marker'.
June 25, 2018, 12:15 (GMT)
Fix T55493: Sculpting on smooth shaded bug.

Undo was not tagging PBVH to update normals too...
June 25, 2018, 12:11 (GMT)
Fix use of non-evaluated collision and effector objects.

Only enabled objects in the view layer should be used, while temporarily
hidden objects should still have an effect.
June 25, 2018, 12:09 (GMT)
Cleanup: rename object base flags to be more clear.
June 25, 2018, 11:35 (GMT)
Depsgraph: cache collision relations, for performance and stability.

Same reasoning as effector relations in earlier commit.
June 25, 2018, 11:04 (GMT)
Cleanup: Move colorband handling from DM to mesh_runtime universe.
June 25, 2018, 10:58 (GMT)
UI: In user preferences group Developers Extra and Python Tooltips

Move Navigation Manipulator toggle next to Mini Axis as they are related
(and in the future merged into one pulldown) and rename Manipulator
to "Transform Manipulator" to make it clear they're different kinds
of manipulators. Also move to the first column next to other viewport settings.
June 25, 2018, 10:50 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_view.c
source/blender/gpu/GPU_draw.h
source/blender/gpu/GPU_material.h
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_material.c
source/blender/makesrna/intern/rna_userdef.c
source/blender/windowmanager/intern/wm_files_link.c
source/blender/windowmanager/intern/wm_init_exit.c
source/creator/creator_args.c
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
June 25, 2018, 10:39 (GMT)
Cycles: Cleanup, indentation
June 25, 2018, 10:32 (GMT)
Cleanup: Nuke most of G.main from GPU code.
June 25, 2018, 10:15 (GMT)
Outliner: Make search always work

This was a flag in early 2.8 to allow users to hide the entire search prop.
Now since we want it fully expanded at all times, it makes no more sense.
June 25, 2018, 10:06 (GMT)
UI: Right align check-box for extra text space

See: T54951
June 25, 2018, 10:06 (GMT)
Cleanup: code style
June 25, 2018, 10:02 (GMT)
Cleanup: Few more validation of G_MAIN usages...
June 25, 2018, 09:54 (GMT)
Depsgraph: Add missing nodes and relations for speaker
June 25, 2018, 09:24 (GMT)
RigidBody: Replaced 'if' with 'switch'
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