Revision eb56ca3 by Sybren A. Stüvel June 25, 2018, 09:20 (GMT) |
Rigid body: compute looptris on original mesh instead of CoW copy |
Revision 1099ac1 by Dalai Felinto June 25, 2018, 09:02 (GMT) |
Silence warning for release builds |
Revision e8a1b4d by Rohan Rathi June 25, 2018, 08:17 (GMT) |
Change bitmap to GHash in bevel_harden_normals_mode |
Revision d864332 by Campbell Barton June 25, 2018, 07:48 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b09387c by Campbell Barton June 25, 2018, 07:46 (GMT) |
Add back header needed win32 |
Revision d32e4ca by Campbell Barton June 25, 2018, 05:43 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f3b9fa5 by Campbell Barton June 25, 2018, 05:30 (GMT) |
CMake: correct remove_strict_cxx_flags_file Was still using C-flags. |
Revision a5b7f1e by Campbell Barton June 24, 2018, 18:06 (GMT) |
UI: internal changes to user-menu storage - Use per context menu lists to support menu editing. - Support for different kinds of menu items since this may be needed in the future. Only use operator types for now. |
Revision a59d737 by Bastien Montagne June 24, 2018, 16:40 (GMT) |
Nuke DM out of collada code. Also, now use out-of-main temp copy of mesh for export, and fixed a potential memleak (return without freeing temp copy of mesh, tsst). |
Revision d0856d1 by Bastien Montagne June 24, 2018, 15:51 (GMT) |
Fix most of 'disappearing' first letter in right-aligned labels. BLF' blf_font_width_to_strlen() could easily generate strings with up to nearly two pixels length over requested limit! Note that the fiddling between floats and ints values make things really confusing here... :/ There is still a few limit cases where, even though computed str length is now always below reauested limit, we still get first letter disappearing, no idea why currently. |
Revision a9bc880 by Clément Foucault June 24, 2018, 13:03 (GMT) |
Object Mode: Add Shape visual for spot and point lamps Since Eevee and Cycles both use lamp size for point lamps, displaying the shape is now more relevant than before. |
Revision 6454319 by Clément Foucault June 24, 2018, 13:03 (GMT) |
Lamps: Make default size more usable This way the area light shapes are more visible (and usable) by default. Changes were discussed with @venomgfx |
Revision 574c716 by Brecht Van Lommel June 24, 2018, 10:24 (GMT) |
Cycles: change AO node color default to 1.0. |
Revision 8f85cf0 by Campbell Barton June 24, 2018, 09:08 (GMT) |
Merge branch 'master' into blender2.8 |
Revision e61bbc0 by Campbell Barton June 24, 2018, 08:43 (GMT) |
Cleanup: move UI context menus into own file |
Revision a3cb9c8 by Clément Foucault June 23, 2018, 22:01 (GMT) |
Wireframe Overlay: Add back the per edge hiding This method is a bit more optimized than the very first one because it does not rely on the adjacent faces properties. That said it's still a bit slower than the per vertex method. |
Revision 12bd80f by Clément Foucault June 23, 2018, 19:26 (GMT) |
Eevee: Fix wrong depth test in main shading pass. |
Revision acb94b6 by Campbell Barton June 23, 2018, 18:57 (GMT) |
Typo in last commit |
Revision 85c1e61 by Campbell Barton June 23, 2018, 18:52 (GMT) |
UI: Add user defined context menu - Add/Remove from RMB context menu. - Stored in user preferences. - Access from Q key. See T55027. |
Revision 2fa231a by Ray molenkamp June 23, 2018, 17:37 (GMT) |
Ghost: Fix F12 render on windows. createOffscreenContext left the new context bound to the calling thread causing a race condition with the background thread doing the actual rendering. see T55555 for a more detailed description of the problem. this patch changes the behavior of createOffscreenContext to restore the context to the calling context. Reviewers: fclem Differential Revision: https://developer.blender.org/D3499 |
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