Revision 1d97e94 by Bastien Montagne June 5, 2018, 14:33 (GMT) |
Cleanup: add hleper functions to get filepath from Main. This helps making things clearer and cleaner. Func returning filepath of G.main is separate, so that we can easily track its usages, and hopefully deprecate it at some point. Though that usage of G.main is likely the less evil one, you nearly always want current blendfile path in those cases anyway. |
Revision c68429b by Campbell Barton June 5, 2018, 14:32 (GMT) |
Cleanup: pep8 Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes. |
Revision d94df18 by Campbell Barton June 5, 2018, 13:55 (GMT) |
Cleanup: doxy grouping for mesh runtime API |
Revision 7a612c3 by Jeroen Bakker June 5, 2018, 13:49 (GMT) |
LookDev: Fix crash when no world |
Revision 60aee39 by Campbell Barton June 5, 2018, 13:35 (GMT) |
UI: move 3D view display options into popover - Moved Mesh Display, Mesh Analysis & Motion Tracking display panels to Overlays. - Removed Item panel from sidebar (buttons available elsewhere). Patch by @billreynish w/ edits |
Revision d860d23 by Ray molenkamp June 5, 2018, 13:25 (GMT) |
make.bat: cache the vcredist directory. When run from make.bat the environment is setup correctly and the VCToolsRedistDir environment variable exists, on later invocations of cmake this may no longer be the case and a warning was emitted about the missing runtime. we can't rely on InstallRequiredSystemLibraries.cmake here since it uses the compiler version to figure out the correct location and it doesn't know how to deal with clang. |
Revision 2cc6e06 by Campbell Barton June 5, 2018, 13:21 (GMT) |
Error in last commit |
Revision b6d920b by Sergey Sharybin June 5, 2018, 13:11 (GMT) |
Depsgraph: Fix bug with broken tweak of animated node tree settings With single editing context we can have expected and correct evaluation order of animation and material update. |
Revision 2891fb6 by Campbell Barton June 5, 2018, 12:54 (GMT) |
3D View: disable manipulators & text w/o overlay Manipulators which aren't explicitly activated via tools are now hidden. Tool manipulators are kept because it doesn't make sense to interact with a tool with hidden manipulators. |
Revision 24bd483 by Campbell Barton June 5, 2018, 10:48 (GMT) |
Object Modes: Flush COW on mode switching Caused glitch w/ sculpt mode not updating. |
Revision 09f780c by Sergey Sharybin June 5, 2018, 10:35 (GMT) |
Preserve unkeyed changes on undo and file open This partially reverts 5975d6581cee. With single editing context it is more predictable what is unkeyed change is. |
Revision 6d7327f by Brecht Van Lommel June 5, 2018, 10:23 (GMT) |
Cleanup: simplify studiolight/matcap enum code, remove limit. |
Revision 0d47a4d by Jeroen Bakker June 5, 2018, 10:21 (GMT) |
T55291: Matcaps were reset when loading file |
Revision df1d319 by Bastien Montagne June 5, 2018, 10:08 (GMT) |
Static Override: Fix order of operations issue in material slots. *Really* not happy with that kind of constraint, but no choice for now... |
Revision 856d36e by Bastien Montagne June 5, 2018, 10:08 (GMT) |
Static Override: progresses towards full support for material slots. Material slots are a real pain to get working, due to all the black magic they do to hide object vs. obdata storage of the material... Currently hitting an order problem - we need to always set 'link' (to object or obdata) property of the slot first, before we set its material... *super-sigh* |
Revision cb42ad8 by Sergey Sharybin June 5, 2018, 10:02 (GMT) |
Fix compilation error after recent matcap changes |
Revision cd8613c by Sergey Sharybin June 5, 2018, 09:56 (GMT) |
Fix T55319: Keyframing issues The issue was that keyframing from menu would tag object for animation update, which was making object to loose unkeyed changes. |
Revision 342dd5a by Jeroen Bakker June 5, 2018, 09:45 (GMT) |
Workbench: remove the soft limit for the xray_alpha |
Revision a3815f8 by Jeroen Bakker June 5, 2018, 09:38 (GMT) |
Workbench: Matcaps T55291 - users can use their own matcaps .config/blender/2.80/datafiles/studiolights/matcap/ folder - upto 100 matcaps can be loaded - color of the matcap is influenced by the color of the material/single color etc. To show the plain matcap use single color at 1.0 - chosing a matcap is at lighting level (flat/studio/matcap) - matcap only possible in solid mode - also works for X-Ray mode As the old matcaps are still in used by the clay engine I didn't remove it yet. |
Revision ade7105 by Campbell Barton June 5, 2018, 09:37 (GMT) |
UI: set cursor line width |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021