Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 6, 2018, 07:24 (GMT)
UI: WM_OT_call_panel option to keep popovers open
June 6, 2018, 06:50 (GMT)
Workbench: Speed up fo scene with many duplis

The ObjectID pass was generating per material per dupli a specific
number for the outline what results in a GPU context switch. In spring scene
01-050 a scene with many trees (duplis) generated 28000 GPU materials.

Now only new materials are created when objectid pass is enabled. Also
added a hard limit to the number of objects for the objectid pass (255)
Basically the outline between objects will not be drawn, but it will be
very hard to detect them also.

Also fixed for XRay mode.
June 6, 2018, 06:32 (GMT)
UI: use regular size icons for toolbar popup

Test this since the popup feels disruptive/flashing when its too large
when set smaller it looks closer to a menu w/ key-accelerators which is
the intention in this case.

It's also more likely the active tool can be placed under the cursor.
June 6, 2018, 06:20 (GMT)
Fix object selection w/ COW
June 5, 2018, 19:32 (GMT)
Cleanup: style
June 5, 2018, 18:54 (GMT)
Eevee: Improve load time.

Only generate shadow store shaders on demand and create a simpler shader
for small blur radius.
Revision 18a8bb5 by Rohan Rathi
June 5, 2018, 17:51 (GMT)
Fix compilation error due to different params

in freeCustomNormalArray declaration and definition
June 5, 2018, 17:49 (GMT)
Fix compilation issue due to last commit.
June 5, 2018, 17:35 (GMT)
Wireframe: Add slider to hide edges from coplanar faces

The default behaviour is to show the same amount of edges as 2.7.
The slider makes it possible to show all edges or even less.
June 5, 2018, 17:29 (GMT)
make.bat : move all experimental options to their own section in the help.
June 5, 2018, 16:40 (GMT)
make.bat : bring the help up to date with recent additions to the build script.
June 5, 2018, 16:39 (GMT)
make.bat : check for existence of ninja before using it.
June 5, 2018, 16:38 (GMT)
make.bat: change the way the vs buildtools are detected.

The recent change also used the buildtools instead of the regular compiler, you now have to explicitly state what you want to use :

2017 - the standard msvc compiler
2017pre - the msvc compiler from the preview installation
2017b - the msvc compiler from the buildtools installation
June 5, 2018, 15:56 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/windowmanager/intern/wm_files.c
June 5, 2018, 15:54 (GMT)
Fix crash in owmn previous commit.
June 5, 2018, 15:02 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenloader/intern/readfile.h
source/blender/blenloader/intern/versioning_250.c
source/blender/blenloader/intern/versioning_260.c
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/versioning_legacy.c
source/blender/editors/render/render_shading.c
source/blender/makesrna/intern/rna_movieclip.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/voxeldata.c
June 5, 2018, 14:59 (GMT)
Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.h

The function definitions still reside in DerivedMesh.c. Once we're done
porting all the DerivedMesh use to Mesh, we'll move the still-relevant
functions to mesh_runtime.c. This move is now cumbersome due to shared
statically-declared utility functions in DerivedMesh.c
June 5, 2018, 14:59 (GMT)
Moved function declarations from BKE_mesh.h ? BKE_mesh_runtime.h
June 5, 2018, 14:36 (GMT)
Merge branch 'master' into 28
June 5, 2018, 14:33 (GMT)
Cleanup: use new accessors to blendfile path (Main.name).
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021