Revision c0f9f69 by Brecht Van Lommel May 25, 2018, 14:08 (GMT) |
Fix T55200: dragging object into hidden collection does not hide it. |
Revision 5901c1c by Campbell Barton May 25, 2018, 13:47 (GMT) |
UI: fix event handling direction Correct arrow key direction in popovers, also de-duplicate menu callback, |
Revision dd22080 by Joshua Leung May 25, 2018, 13:34 (GMT) |
Fix: X-Axis Mirror option was missing from the Pose Options popover Although it's mostly a rigging option, sometimes it's useful to have it when posing. |
Revision 572a961 by Bastien Montagne May 25, 2018, 13:24 (GMT) |
Remove DerivedMesh: paint_utils.c; Cow-ify PAINT_OT_sample_color DM was only using it for color sampling in the 3Dview. Now it's properly using COW evaluated versions of object and mesh instead. |
Revision 40638e1 by Brecht Van Lommel May 25, 2018, 13:06 (GMT) |
Fix T55062: crash with workspace scene relations. List of relations was saved with wrong struct type. |
Revision 657fedb by Germano Cavalcante May 25, 2018, 13:03 (GMT) |
Style: use extra space for aligning parameters in a function. |
Revision 8510472 by Joshua Leung May 25, 2018, 12:49 (GMT) |
Cleanup: Change remaining BKE_scene_frame_get() in constraint.c to use DEG_get_ctime() |
Revision 14b51b3 by Joshua Leung May 25, 2018, 12:43 (GMT) |
Fix T55197: Dopesheet filtering settings were not triggering refresh anymore due to messagebus crap |
Revision dc26ef0 by Julian Eisel May 25, 2018, 12:04 (GMT) |
Fix T55198: Preferences Keybindings Crash Operator sanitize function would be called for non operator props. Mistake from 88eafe078a5b5111c. |
Revision 45e7d60 by Brecht Van Lommel May 25, 2018, 11:48 (GMT) |
Fix outliner showing objects in collections instances. It didn't do this before for groups, and while it could be useful this leads to terrible performance when there are many instances. |
Revision 2cc5322 by Brecht Van Lommel May 25, 2018, 11:48 (GMT) |
Outliner: optimize lookup of unused tree elements. |
Revision b11a1d5 by Campbell Barton May 25, 2018, 10:55 (GMT) |
UI: support for a popup panel which stays open |
Revision e990813 by Campbell Barton May 25, 2018, 10:55 (GMT) |
UI: Move UI_paneltype_draw into layout code No functional changes, needed for persistent popovers. |
Revision fbc65c6 by Dalai Felinto May 25, 2018, 10:48 (GMT) |
Fix T55165: Driving camera lens with property behaves unexpectedly Differential Revision: https://developer.blender.org/D3438 |
Revision 8a78a53 by Campbell Barton May 25, 2018, 10:46 (GMT) |
Keymap: place cursor on press Needed for tablet users. |
Revision d8a6c1d by Bastien Montagne May 25, 2018, 10:27 (GMT) |
Cleanup/simplification for BKE_modifier_get_evaluated_mesh_from_object * Added BKE_object_get_evaluated_mesh, which can also be used outside of Modifier context. * BKE_modifier_get_evaluated_mesh_from_object is now a dummy wrapper around BKE_object_get_evaluated_mesh, we do not need anything special anymore for RENDER quality option, since this is supposed to be handled at depsgraph level... Maybe we can get rid of it at some point, but kind of like the idea of keeping it for now, sounds more consitent. |
Revision ba6abd8 by Bastien Montagne May 25, 2018, 09:39 (GMT) |
Cleanup: do not make functions for the pleasure of having functions... |
Revision f243390 by Bastien Montagne May 25, 2018, 09:32 (GMT) |
Cleanup: minor details in BKE paint code related to palettes. * Always use BKE_id_new, unless you have a very good reason to use lower-level code! * Prefer to pass actual ID user pointer to functions like id_us_plus & co, rather than 'floating' ID pointer, when possible. It makes it more clear who is the user we increase count for! |
Revision 03a80fa by Brecht Van Lommel May 25, 2018, 09:16 (GMT) |
Fix T55183, fix T55174: crashes with workspace / view layer relation. Don't store pointers to ViewLayer in the workspace, only names. Add specific relation type since the generic mechanism makes the code hard to follow. Integrate with pointer restore for undo and library remapping code to avoid data going out of sync. Also add relation automatically if there doesn't exists one yet in BKE_workspace_view_layer_get, because in general it's really hard to ensure it will exist when making arbitrary scene changes. Differential Revision: https://developer.blender.org/D3432 |
Revision 08da282 by Campbell Barton May 25, 2018, 08:52 (GMT) |
Merge branch 'master' into blender2.8 |
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