Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 2cd9a0c by Julian Eisel
April 24, 2018, 18:16 (GMT)
Hide top-bar in fullscreen

Fullscreen as in the Alt+F10 fullscreen.
April 24, 2018, 17:54 (GMT)
UI: remove relations panel
April 24, 2018, 17:35 (GMT)
UI: remove transform panels
April 24, 2018, 17:34 (GMT)
Fix NULL pointer check
April 24, 2018, 17:28 (GMT)
Cleanup: unused var
Revision b05fd95 by Joshua Leung
April 24, 2018, 17:18 (GMT)
Current Frame Indicator tweaks

* Draw the frame/time number box over the scrollbar instead of above it,
to reduce the clutter/clashes with markers.

* Draw the box centered around the line instead of off to one side,
making it clearer that the frame shown is the one being affected.

* Make the box larger than the scrollbar + use white text to make it
stand out from the neighbouring frame numbers (otherwise, it's easy
to misread that it's just another one of those)
Revision 9511cc1 by Joshua Leung
April 24, 2018, 17:18 (GMT)
Bind Camera to Markers - Various tweaks to make this nicer to work with

Based on discussions here in the office, this commit introduces a number of
changes to make the "Bind Camera to Markers" feature (introduced during Sintel
to facilitate camera switching, and now an integral part of the UI for doing this)
nicer to use.

Main changes:
* "Camera Markers" are now drawn using Camera icons, making it easier to
distinguish between them and other ("normal") markers

* "Camera Markers" will display the name of the bound marker, making it
easier to see what camera each marker uses. This will then also stay
in sync with the camera being used (though a manual refresh is needed
after renaming objects to make the timeline update), fixing the problem
where the marker's camera and the name get out of sync.

* Behaviour of Ctrl-B has been modified to make it easier to quickly add
these markers. Now, it will directly add a new marker on the current frame,
bound to the currently selected camera object. If there's an existing marker
on that frame, the existing marker's camera will be replaced instead of making
a new marker.
Revision ef08e77 by Joshua Leung
April 24, 2018, 17:18 (GMT)
Markers: Move "Bind Camera to Marker" from 'View' Menu to the Markers menu proper

It was always weird that this tool for markers was stored in a different
menu where it was hard to find.
Revision 58650a7 by Joshua Leung
April 24, 2018, 17:18 (GMT)
UI Tweak: Don't hide frame range indicators when preview range is shown

After discussing with UI team, it's better to show both ranges, to make it
clearer that we have an "overlay" with the preview range.
April 24, 2018, 15:54 (GMT)
EEVEE: Fix TAA spreading black disease.

The SSR has a bug that creates NAN pixels values. Reported here T54795.
April 24, 2018, 15:46 (GMT)
Error in last commit
April 24, 2018, 15:45 (GMT)
Icons: only write icons from group 'Export'

Allows reference objects not to get mixed up with finished icons.
April 24, 2018, 15:04 (GMT)
UI: move mesh-weights from panels to menus

Also de-duplicate edit/object mode menus.
April 24, 2018, 14:33 (GMT)
UI: hide toolbar text when narrow
April 24, 2018, 14:13 (GMT)
UI: remove create panel

Move create to the menus.
April 24, 2018, 14:04 (GMT)
UI: remove toolbar header
April 24, 2018, 13:32 (GMT)
UI: use new icons in toolbar
April 24, 2018, 13:32 (GMT)
UI: icons from @billreynish
April 24, 2018, 13:06 (GMT)
Manipulators: Fix Rotate manipulator arc drawing issue.
April 24, 2018, 13:06 (GMT)
Manipulators: Make rotate manipulator smoother.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021