Revision 2cd9a0c by Julian Eisel April 24, 2018, 18:16 (GMT) |
Hide top-bar in fullscreen Fullscreen as in the Alt+F10 fullscreen. |
Revision 34d6b48 by Campbell Barton April 24, 2018, 17:54 (GMT) |
UI: remove relations panel |
Revision 5d3f1d1 by Campbell Barton April 24, 2018, 17:35 (GMT) |
UI: remove transform panels |
Revision 0c4ceda by Campbell Barton April 24, 2018, 17:34 (GMT) |
Fix NULL pointer check |
Revision d6e7ec6 by Campbell Barton April 24, 2018, 17:28 (GMT) |
Cleanup: unused var |
Revision b05fd95 by Joshua Leung April 24, 2018, 17:18 (GMT) |
Current Frame Indicator tweaks * Draw the frame/time number box over the scrollbar instead of above it, to reduce the clutter/clashes with markers. * Draw the box centered around the line instead of off to one side, making it clearer that the frame shown is the one being affected. * Make the box larger than the scrollbar + use white text to make it stand out from the neighbouring frame numbers (otherwise, it's easy to misread that it's just another one of those) |
Revision 9511cc1 by Joshua Leung April 24, 2018, 17:18 (GMT) |
Bind Camera to Markers - Various tweaks to make this nicer to work with Based on discussions here in the office, this commit introduces a number of changes to make the "Bind Camera to Markers" feature (introduced during Sintel to facilitate camera switching, and now an integral part of the UI for doing this) nicer to use. Main changes: * "Camera Markers" are now drawn using Camera icons, making it easier to distinguish between them and other ("normal") markers * "Camera Markers" will display the name of the bound marker, making it easier to see what camera each marker uses. This will then also stay in sync with the camera being used (though a manual refresh is needed after renaming objects to make the timeline update), fixing the problem where the marker's camera and the name get out of sync. * Behaviour of Ctrl-B has been modified to make it easier to quickly add these markers. Now, it will directly add a new marker on the current frame, bound to the currently selected camera object. If there's an existing marker on that frame, the existing marker's camera will be replaced instead of making a new marker. |
Revision ef08e77 by Joshua Leung April 24, 2018, 17:18 (GMT) |
Markers: Move "Bind Camera to Marker" from 'View' Menu to the Markers menu proper It was always weird that this tool for markers was stored in a different menu where it was hard to find. |
Revision 58650a7 by Joshua Leung April 24, 2018, 17:18 (GMT) |
UI Tweak: Don't hide frame range indicators when preview range is shown After discussing with UI team, it's better to show both ranges, to make it clearer that we have an "overlay" with the preview range. |
Revision b671b17 by Clément Foucault April 24, 2018, 15:54 (GMT) |
EEVEE: Fix TAA spreading black disease. The SSR has a bug that creates NAN pixels values. Reported here T54795. |
Revision b60617f by Campbell Barton April 24, 2018, 15:46 (GMT) |
Error in last commit |
Revision bd40b2c by Campbell Barton April 24, 2018, 15:45 (GMT) |
Icons: only write icons from group 'Export' Allows reference objects not to get mixed up with finished icons. |
Revision 00d4e99 by Campbell Barton April 24, 2018, 15:04 (GMT) |
UI: move mesh-weights from panels to menus Also de-duplicate edit/object mode menus. |
Revision 354dbdd by Campbell Barton April 24, 2018, 14:33 (GMT) |
UI: hide toolbar text when narrow |
Revision e4724b1 by Campbell Barton April 24, 2018, 14:13 (GMT) |
UI: remove create panel Move create to the menus. |
Revision a59bf99 by Campbell Barton April 24, 2018, 14:04 (GMT) |
UI: remove toolbar header |
Revision 9c5025d by Campbell Barton April 24, 2018, 13:32 (GMT) |
UI: use new icons in toolbar |
Revision 174cb39 by Campbell Barton April 24, 2018, 13:32 (GMT) |
UI: icons from @billreynish |
Revision 2a9d008 by Clément Foucault April 24, 2018, 13:06 (GMT) |
Manipulators: Fix Rotate manipulator arc drawing issue. |
Revision 19808c3 by Clément Foucault April 24, 2018, 13:06 (GMT) |
Manipulators: Make rotate manipulator smoother. |
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