Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 20, 2018, 13:59 (GMT)
UI: move manipulator to tool-system

Current manipulator now follows active tool.
April 20, 2018, 13:33 (GMT)
UI: Python API defining dynamic icons

Currently only able to define geometry icons.
April 20, 2018, 13:26 (GMT)
Fix building w/o clay
April 20, 2018, 13:26 (GMT)
UI: Support for runtime geometry icons
Revision 1f625cb by Gaia Clary
April 20, 2018, 13:13 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
Revision e5bb234 by Gaia Clary
April 20, 2018, 13:09 (GMT)
Cleanup (followup commit for D3160)

Added some spaces to keep the eInsertKeyFlags enumeration proper
Revision 792eab8 by Gaia Clary
April 20, 2018, 13:05 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
Revision ff839fb by Gaia Clary
April 20, 2018, 13:02 (GMT)
Fix: D3160 Propose to use proper typedefs to avoid confusion

Differential Revision: https://developer.blender.org/D3160
April 20, 2018, 12:52 (GMT)
Workbench: Clay renderer was not accessible anymore

issue was the factoring of the workspace engine that was removed. the logic implied that the clay could not be rendered as clay will be a draw mode we placed it already there so it is accessible in any engine. Should eventually fix the clay engine by migrating it to the workbench engine.
April 20, 2018, 12:38 (GMT)
Workbench: Draw random object colors

Basic implementation hashes the ob->id.name. In the future we should use
an golden ratio offset algorithm as it can make a better random
palettte.
April 20, 2018, 11:40 (GMT)
Workbench: drawtype_* => drawtype_options, drawtype_lighting

In the new design the lighting is shared across the drawtypes.
the drawtype_options will be used for viewport draw engine settings
April 20, 2018, 11:01 (GMT)
Workbench: Face orientation blending
April 20, 2018, 10:49 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 20, 2018, 10:46 (GMT)
Workbench: Face orientation overlay

- Removed the depth pass as it will reuse the depth pass of the render
engine
- Used gl_FrontFacing to determine the facing
- Blender the result with the render engine result
April 20, 2018, 10:21 (GMT)
Static overrides optimization: 30% quicker.

use stack instead of always allocating memory for RNA paths of checked
properties! From average 167ms to 118ms here with Autumn rig... Still a
lot to improve, but that's already much better.
Revision 03a916e by Thomas Beck
April 20, 2018, 09:04 (GMT)
Edit Mesh: multi-object support for 'Symmetrize'
April 20, 2018, 09:02 (GMT)
Depsgraph: Add utility functions to go from evaluated to original datablock
April 20, 2018, 09:01 (GMT)
Merge branch 'master' into blender2.8
April 20, 2018, 09:00 (GMT)
Fix usage of lib filepath in previous own commit...
April 20, 2018, 08:49 (GMT)
Merge branch 'master' into blender2.8
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021