Revision b95df99 by Campbell Barton April 20, 2018, 13:59 (GMT) |
UI: move manipulator to tool-system Current manipulator now follows active tool. |
Revision 8ec25e5 by Campbell Barton April 20, 2018, 13:33 (GMT) |
UI: Python API defining dynamic icons Currently only able to define geometry icons. |
Revision a1cc75f by Campbell Barton April 20, 2018, 13:26 (GMT) |
Fix building w/o clay |
Revision bc11cb3 by Campbell Barton April 20, 2018, 13:26 (GMT) |
UI: Support for runtime geometry icons |
Revision 1f625cb by Gaia Clary April 20, 2018, 13:13 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision e5bb234 by Gaia Clary April 20, 2018, 13:09 (GMT) |
Revision 792eab8 by Gaia Clary April 20, 2018, 13:05 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision ff839fb by Gaia Clary April 20, 2018, 13:02 (GMT) |
Fix: D3160 Propose to use proper typedefs to avoid confusion Differential Revision: https://developer.blender.org/D3160 |
Revision 50579da by Jeroen Bakker April 20, 2018, 12:52 (GMT) |
Workbench: Clay renderer was not accessible anymore issue was the factoring of the workspace engine that was removed. the logic implied that the clay could not be rendered as clay will be a draw mode we placed it already there so it is accessible in any engine. Should eventually fix the clay engine by migrating it to the workbench engine. |
Revision c7d3eb2 by Jeroen Bakker April 20, 2018, 12:38 (GMT) |
Workbench: Draw random object colors Basic implementation hashes the ob->id.name. In the future we should use an golden ratio offset algorithm as it can make a better random palettte. |
Revision f18213a by Jeroen Bakker April 20, 2018, 11:40 (GMT) |
Workbench: drawtype_* => drawtype_options, drawtype_lighting In the new design the lighting is shared across the drawtypes. the drawtype_options will be used for viewport draw engine settings |
Revision b4aff90 by Jeroen Bakker April 20, 2018, 11:01 (GMT) |
Workbench: Face orientation blending |
Revision 6f61983 by Jeroen Bakker April 20, 2018, 10:49 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
Revision 7d38379 by Jeroen Bakker April 20, 2018, 10:46 (GMT) |
Workbench: Face orientation overlay - Removed the depth pass as it will reuse the depth pass of the render engine - Used gl_FrontFacing to determine the facing - Blender the result with the render engine result |
Revision 89bdc20 by Bastien Montagne April 20, 2018, 10:21 (GMT) |
Static overrides optimization: 30% quicker. use stack instead of always allocating memory for RNA paths of checked properties! From average 167ms to 118ms here with Autumn rig... Still a lot to improve, but that's already much better. |
Revision 03a916e by Thomas Beck April 20, 2018, 09:04 (GMT) |
Edit Mesh: multi-object support for 'Symmetrize' |
Revision 3b100c5 by Sergey Sharybin April 20, 2018, 09:02 (GMT) |
Depsgraph: Add utility functions to go from evaluated to original datablock |
Revision bf63fee by Bastien Montagne April 20, 2018, 09:01 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ac8f641 by Bastien Montagne April 20, 2018, 09:00 (GMT) |
Fix usage of lib filepath in previous own commit... |
Revision 3c52417 by Bastien Montagne April 20, 2018, 08:49 (GMT) |
Merge branch 'master' into blender2.8 |
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