Revision 1802c6e by Brecht Van Lommel April 19, 2018, 08:32 (GMT) |
Fix use of missing properties in UI after game engine removal. |
Revision 7989937 by Bastien Montagne April 19, 2018, 08:25 (GMT) |
Finish use-after-free in workbench code. GHash should probably not own the data itself, but that's other question to be fixed later, at least this fixes the crash. Solution by @fclem, thanks! |
Revision 8a923e5 by Jeroen Bakker April 19, 2018, 07:51 (GMT) |
Code cleanup |
Revision 163b631 by Jeroen Bakker April 19, 2018, 07:49 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision 16fac02 by Jeroen Bakker April 19, 2018, 07:45 (GMT) |
Workbench: Option to use Object color - added `object_color_type` where the user can set if the collection determines the color, or the object will be used for the color. Implemented it as an enum as later this can have a random color option. - moved OB_LIGHTING_* to DNA_view3d_types and renamed it. - Fixed some DRY in workbench_materials.c. Can remove more DRY's but will need to discuss the responsibility of the workbench engine as it might become part of the eevee renderer. |
Revision 95a45e3 by Campbell Barton April 19, 2018, 07:10 (GMT) |
BMesh: Add back call to finish operator Was commented in multi-edit patch, finish is needed to free memory. |
Revision 81673f5 by Campbell Barton April 19, 2018, 06:58 (GMT) |
Fix T54712: Undo w/ multi-edit failed |
Revision 9a30197 by Campbell Barton April 19, 2018, 06:18 (GMT) |
Merge branch 'master' into blender2.8 |
Revision fcac9e8 by Campbell Barton April 19, 2018, 06:18 (GMT) |
Cleanup: style |
Revision 9f7f6d5 by Campbell Barton April 19, 2018, 06:16 (GMT) |
Undo: add missing flag for text delete |
Revision 1f5d51e by Campbell Barton April 19, 2018, 05:47 (GMT) |
Cleanup: style |
Revision 5b45d32 by Thomas Beck April 18, 2018, 22:30 (GMT) |
Edit Mesh: multi-object support for 'Decimate Geometry' |
Revision 7c415e6 by Thomas Beck April 18, 2018, 22:03 (GMT) |
Edit Mesh: multi-object support for 'Vertices Only' extrusion (Alt+E) |
Revision 07774d4 by Thomas Beck April 18, 2018, 21:55 (GMT) |
Edit Mesh: multi-object support for 'Individual Faces' extrusion (Alt+E) |
Revision d8f70a2 by Thomas Beck April 18, 2018, 21:53 (GMT) |
Edit Mesh: multi-object support for 'Edges Only' extrusion' |
Revision 1ade071 by Thomas Beck April 18, 2018, 21:18 (GMT) |
Edit Mesh: multi-object duplicate_move support |
Revision abeae5d by Campbell Barton April 18, 2018, 21:16 (GMT) |
Cleanup: indent face poke example |
Revision 75133f5 by Campbell Barton April 18, 2018, 19:18 (GMT) |
Cleanup: Use BLI_layer / BLI_view_layer prefix Also use doxy sections for iterators. |
Revision 69c42ad by Campbell Barton April 18, 2018, 17:22 (GMT) |
Cleanup: consistent changed_multi assignment |
Revision 4704f26 by Dalai Felinto April 18, 2018, 17:15 (GMT) |
Edit Mesh: multi-object flip normals support |
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