Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 19, 2018, 08:32 (GMT)
Fix use of missing properties in UI after game engine removal.
April 19, 2018, 08:25 (GMT)
Finish use-after-free in workbench code.

GHash should probably not own the data itself, but that's other question
to be fixed later, at least this fixes the crash.

Solution by @fclem, thanks!
April 19, 2018, 07:51 (GMT)
Code cleanup
April 19, 2018, 07:49 (GMT)
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8
April 19, 2018, 07:45 (GMT)
Workbench: Option to use Object color

- added `object_color_type` where the user can set if the collection
determines the color, or the object will be used for the color.
Implemented it as an enum as later this can have a random color option.
- moved OB_LIGHTING_* to DNA_view3d_types and renamed it.
- Fixed some DRY in workbench_materials.c. Can remove more DRY's but
will need to discuss the responsibility of the workbench engine as it
might become part of the eevee renderer.
April 19, 2018, 07:10 (GMT)
BMesh: Add back call to finish operator

Was commented in multi-edit patch, finish is needed to free memory.
April 19, 2018, 06:58 (GMT)
Fix T54712: Undo w/ multi-edit failed
April 19, 2018, 06:18 (GMT)
Merge branch 'master' into blender2.8
April 19, 2018, 06:18 (GMT)
Cleanup: style
April 19, 2018, 06:16 (GMT)
Undo: add missing flag for text delete
April 19, 2018, 05:47 (GMT)
Cleanup: style
Revision 5b45d32 by Thomas Beck
April 18, 2018, 22:30 (GMT)
Edit Mesh: multi-object support for 'Decimate Geometry'
Revision 7c415e6 by Thomas Beck
April 18, 2018, 22:03 (GMT)
Edit Mesh: multi-object support for 'Vertices Only' extrusion (Alt+E)
Revision 07774d4 by Thomas Beck
April 18, 2018, 21:55 (GMT)
Edit Mesh: multi-object support for 'Individual Faces' extrusion (Alt+E)
Revision d8f70a2 by Thomas Beck
April 18, 2018, 21:53 (GMT)
Edit Mesh: multi-object support for 'Edges Only' extrusion'
Revision 1ade071 by Thomas Beck
April 18, 2018, 21:18 (GMT)
Edit Mesh: multi-object duplicate_move support
April 18, 2018, 21:16 (GMT)
Cleanup: indent face poke example
April 18, 2018, 19:18 (GMT)
Cleanup: Use BLI_layer / BLI_view_layer prefix

Also use doxy sections for iterators.
April 18, 2018, 17:22 (GMT)
Cleanup: consistent changed_multi assignment
April 18, 2018, 17:15 (GMT)
Edit Mesh: multi-object flip normals support
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021