Revision 7560aab by Campbell Barton April 18, 2018, 17:11 (GMT) |
Pose: multi-object Flip Quats |
Revision e0478ae by Campbell Barton April 18, 2018, 16:56 (GMT) |
Pose: multi-object support for clear transform |
Revision 602f0bc by Campbell Barton April 18, 2018, 16:56 (GMT) |
Use macros for looping over pose bones |
Revision 42b0cd1 by Campbell Barton April 18, 2018, 16:56 (GMT) |
MSVC: use 'unsigned int' |
Revision ec0756a by Sergey Sharybin April 18, 2018, 16:05 (GMT) |
Depsgraph: Fix base flag flush for objects from set scene Fixes view_layer_background_set regression test. This makes Dalai happy! :) |
Revision 3701cf7 by Sergey Sharybin April 18, 2018, 15:43 (GMT) |
Depsgraph; Correct assert for depsgraph scene We can not do it from builder, since builder will pull set scenes. |
Revision 3c7254f by Sergey Sharybin April 18, 2018, 15:35 (GMT) |
Depsgraph: Fix missing bases array update view_layer_object_copy test was broken. This is a quick fix for now, can be optimized further later. |
Revision 4ec5535 by Campbell Barton April 18, 2018, 15:22 (GMT) |
Edit Mesh: improve subdivide multi-object Don't run the operator on faces/edges without selection. |
Revision 3a9669b by Campbell Barton April 18, 2018, 15:15 (GMT) |
Edit Mesh: multi-object poke support |
Revision 422f939 by Dalai Felinto April 18, 2018, 15:06 (GMT) |
Fix layer unittests after scene/workspace engine changes Note: view_layer_background_set and view_layer_object_copy still fail. But they were failing before. |
Revision f9cf2e2 by Brecht Van Lommel April 18, 2018, 14:35 (GMT) |
Workspaces: remove workspace engine, use 3D viewport draw mode instead. ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156 |
Revision 15850a8 by Brecht Van Lommel April 18, 2018, 14:35 (GMT) |
Workbench: don't change to workbench drawtype for files saved in 2.8. Assume files saved in 2.8 were intended for Eevee and set them to material viewport shading. In Eevee this is equal to rendered draw mode, in Cycles this will draw with Eevee. This way Eevee demo files still show something interesting when opened. |
Revision 34dbe7f by Germano Cavalcante April 18, 2018, 14:34 (GMT) |
UV Edit Draw: Fix assert in `immBeginBatch` -> `vertex_count_makes_sense_for_primitive`. |
Revision 24b3b9f by Sergey Sharybin April 18, 2018, 14:12 (GMT) |
Fix bad merge conflict resolution Line got lost.. |
Revision 3b209a4 by Sergey Sharybin April 18, 2018, 13:41 (GMT) |
Fix missing initialization of depsgraph for snapping context Was causing crashes once attempting to use snapping. Reported by mano-wii in IRC, thanks! |
Revision 2108142 by Jeroen Bakker April 18, 2018, 13:16 (GMT) |
Workbench: use SET_UINT_IN_POINTER for hashes |
Revision c86975d by Jeroen Bakker April 18, 2018, 13:06 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
Revision 5cc92a3 by Jeroen Bakker April 18, 2018, 12:56 (GMT) |
Workbench: fixed C++ style comments |
Revision b3e4797 by Sergey Sharybin April 18, 2018, 12:46 (GMT) |
Cleanup: Indentation |
Revision 3bacd17 by Sybren A. Stüvel April 18, 2018, 12:13 (GMT) |
Added comment to explain MeshRenderData.orco |
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