Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 1825 / 5574

April 16, 2018, 05:27 (GMT)
Merge branch 'master' into blender2.8
April 15, 2018, 20:23 (GMT)
Eevee: Cleanup remaining shadow geometry references.
April 15, 2018, 20:23 (GMT)
Eevee: Shadows: Transition to individual face rendering.

This gets rid of the need of a geom shader and instancing.

Both are pretty slow compared to the new method.
The only moment the old method could be better is when scene is filled
with lots of objects and most of the objects in the shadow map appear
on every layer.

But even then, we could optimize the culling and minimize the overhead.
April 15, 2018, 20:23 (GMT)
DRW: Fix culling algorithm for cascade shadow maps.

draw_frustum_boundbox_calc does not work properly it seems in this case.
April 15, 2018, 20:23 (GMT)
DRW: Override matrices: fix const correctness.
April 15, 2018, 19:46 (GMT)
Cleanup: skip redundant edit-bone select lookups
Revision 4b080ff by Julian Eisel
April 15, 2018, 19:36 (GMT)
Cleanup: Make access to widget triangle defines explicit

E.g. the vertices created for each of the defines would require a
certain offset. If you don't know what to look for, finding out about
this is pretty difficult. Make them easily searchable instead.
Revision 7c02008 by Julian Eisel
April 15, 2018, 19:24 (GMT)
Fix button triangle for "hold action" not working

There is quite some mess going on in that most of the old triangle
drawing code is still there, but does almost nothing effectively.
Instead values are hardcoded in the shader, however it doesn't support
the drawing options the triangle functions expose.
E.g. the 'where' variable to set triangle direction doesn't work.
April 15, 2018, 15:45 (GMT)
Pydoc: Fix multiple bpy.type modules
April 15, 2018, 15:41 (GMT)
Missed from last merge
April 15, 2018, 10:48 (GMT)
Merge branch 'master' into blender2.8
April 15, 2018, 10:45 (GMT)
Cleanup: remove redundant args from ebone picking

Make this match editmesh picking more closely
April 15, 2018, 10:03 (GMT)
Merge branch 'master' into blender2.8
April 15, 2018, 09:57 (GMT)
Cleanup: remove bad casts
April 15, 2018, 09:50 (GMT)
Cleanup: ED_armature naming

- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.

See P655 to apply to branches.
April 15, 2018, 08:52 (GMT)
Merge branch 'master' into blender2.8
April 15, 2018, 08:48 (GMT)
Cleanup: remove undoing access, minor formatting

Access to undoing state isn't needed,
some text insert code was overly compacted.
April 15, 2018, 08:34 (GMT)
Fix T54593: Py text edits crash (undo regression)
April 15, 2018, 07:55 (GMT)
Fix compiler error in Windows
April 14, 2018, 22:26 (GMT)
Fix T54527: Misleading Tooltip on Snap Target Menu
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021