Revision 55939bf by Campbell Barton April 16, 2018, 05:27 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 61a2226 by Clément Foucault April 15, 2018, 20:23 (GMT) |
Eevee: Cleanup remaining shadow geometry references. |
Revision d8d1f63 by Clément Foucault April 15, 2018, 20:23 (GMT) |
Eevee: Shadows: Transition to individual face rendering. This gets rid of the need of a geom shader and instancing. Both are pretty slow compared to the new method. The only moment the old method could be better is when scene is filled with lots of objects and most of the objects in the shadow map appear on every layer. But even then, we could optimize the culling and minimize the overhead. |
Revision dd6fcd2 by Clément Foucault April 15, 2018, 20:23 (GMT) |
DRW: Fix culling algorithm for cascade shadow maps. draw_frustum_boundbox_calc does not work properly it seems in this case. |
Revision 728816d by Clément Foucault April 15, 2018, 20:23 (GMT) |
DRW: Override matrices: fix const correctness. |
Revision 80f7249 by Campbell Barton April 15, 2018, 19:46 (GMT) |
Cleanup: skip redundant edit-bone select lookups |
Revision 4b080ff by Julian Eisel April 15, 2018, 19:36 (GMT) |
Cleanup: Make access to widget triangle defines explicit E.g. the vertices created for each of the defines would require a certain offset. If you don't know what to look for, finding out about this is pretty difficult. Make them easily searchable instead. |
Revision 7c02008 by Julian Eisel April 15, 2018, 19:24 (GMT) |
Fix button triangle for "hold action" not working There is quite some mess going on in that most of the old triangle drawing code is still there, but does almost nothing effectively. Instead values are hardcoded in the shader, however it doesn't support the drawing options the triangle functions expose. E.g. the 'where' variable to set triangle direction doesn't work. |
Revision 447622f by Aaron Carlisle April 15, 2018, 15:45 (GMT) |
Pydoc: Fix multiple bpy.type modules |
Revision 35ff9e4 by Campbell Barton April 15, 2018, 15:41 (GMT) |
Missed from last merge |
Revision ebe3361 by Campbell Barton April 15, 2018, 10:48 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 7bccd21 by Campbell Barton April 15, 2018, 10:45 (GMT) |
Cleanup: remove redundant args from ebone picking Make this match editmesh picking more closely |
Revision 9e2ea6c by Campbell Barton April 15, 2018, 10:03 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 0f2efce by Campbell Barton April 15, 2018, 09:57 (GMT) |
Cleanup: remove bad casts |
Revision c12d976 by Campbell Barton April 15, 2018, 09:50 (GMT) |
Cleanup: ED_armature naming - Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches. |
Revision f3a8f97 by Campbell Barton April 15, 2018, 08:52 (GMT) |
Merge branch 'master' into blender2.8 |
Revision d0e3fbc by Campbell Barton April 15, 2018, 08:48 (GMT) |
Cleanup: remove undoing access, minor formatting Access to undoing state isn't needed, some text insert code was overly compacted. |
Revision fb3528d by Campbell Barton April 15, 2018, 08:34 (GMT) |
Fix T54593: Py text edits crash (undo regression) |
April 15, 2018, 07:55 (GMT) |
Fix compiler error in Windows |
Revision 2666e77 by Aaron Carlisle April 14, 2018, 22:26 (GMT) |
Fix T54527: Misleading Tooltip on Snap Target Menu |
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