Revision 867f96c by Julian Eisel April 9, 2018, 11:19 (GMT) |
Revision 09ee3eb by Campbell Barton April 9, 2018, 10:44 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2872965 by Campbell Barton April 9, 2018, 10:40 (GMT) |
Cleanup: avoid recalculating global center |
Revision 020c4e1 by Clément Foucault April 9, 2018, 10:04 (GMT) |
BLF: Fix assert when drawing very small chars. |
Revision 3cb42e5 by Clément Foucault April 9, 2018, 10:04 (GMT) |
GPU Codegen: Fix assert caused by GC of failled shaders. |
Revision 209c5ce by Brecht Van Lommel April 9, 2018, 09:21 (GMT) |
Freestyle: use depsgraph to get geometry, instead of Blender Internal. Some of the code is simpler because we use Blender's triangulation directly instead of dealing with quads. Also some progress printing code was removed because the depsgraph can not tell us the number of objects ahead of time. Differential Revision: https://developer.blender.org/D3127 |
Revision cf4041e by Clément Foucault April 8, 2018, 16:54 (GMT) |
UI: Widgets: Fix text edit cursor not drawing. Actually it was drawn before the widget. Flushing widget cache and everything is fine again. |
Revision 651ea84 by Clément Foucault April 8, 2018, 16:27 (GMT) |
Clay: Improve loading time. Only compile hair shader if we need it. |
Revision ccbc14d by Clément Foucault April 8, 2018, 16:27 (GMT) |
UI: Perf: Batch horizontal scrollers numbers together. |
Revision 17aad5a by Clément Foucault April 8, 2018, 16:27 (GMT) |
UI: Perf: View3D: Batch view infos BLF calls together. |
Revision fc6b69b by Clément Foucault April 8, 2018, 16:27 (GMT) |
UI: Perf: Use GWN_draw_primitive for drawing viewport textures. |
Revision 0b06e73 by Clément Foucault April 8, 2018, 16:27 (GMT) |
UI: Perf: Use GWN_draw_primitive for drawing triple buffers texture. |
Revision 9960feb by Clément Foucault April 8, 2018, 16:27 (GMT) |
GPU Select: Remove warnings on Intel GPU. - Disable scissor test for fast clear. This could lead to some issues but I cannot think of one and could not find one either. - Manually wait for queries to be available instead of making the driver wait and issue warnings. |
Revision e9f0480 by Sybren A. Stüvel April 8, 2018, 15:54 (GMT) |
Merge branch 'master' into blender2.8 |
Revision d6a1a0e by Sybren A. Stüvel April 8, 2018, 15:52 (GMT) |
Alphabetically ordered audio and video codecs |
Revision 6b109da by Clément Foucault April 8, 2018, 13:53 (GMT) |
BLF: Fix BlenderPlayer compilation. |
Revision 0c9bc69 by Clément Foucault April 8, 2018, 13:53 (GMT) |
DRW: Profiling: Batch BLF strings and add shadowing Shadows makes it more readable and are relatively cheap now. |
Revision 47cfdb3 by Clément Foucault April 8, 2018, 13:53 (GMT) |
Eevee: Reduce loading time. Only compile the needed shadow shaders to reduce the startup time. Theses shaders is taking forever to compile on intel (~5s each). |
Revision afbc73a by Clément Foucault April 8, 2018, 13:53 (GMT) |
BLF: Perf: Use BLF_KERNING_STEP_FAST for other functions. |
Revision a981206 by Sybren A. Stüvel April 8, 2018, 12:07 (GMT) |
Merge branch 'master' into blender2.8 |
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