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Blenderin Git "master"-kehityshaaran kommitit.

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Revision 867f96c by Julian Eisel
April 9, 2018, 11:19 (GMT)
Fix crash and invalid context when changing workspace

Caused by 1c24c04e6023f2d2a3.
April 9, 2018, 10:44 (GMT)
Merge branch 'master' into blender2.8
April 9, 2018, 10:40 (GMT)
Cleanup: avoid recalculating global center
April 9, 2018, 10:04 (GMT)
BLF: Fix assert when drawing very small chars.
April 9, 2018, 10:04 (GMT)
GPU Codegen: Fix assert caused by GC of failled shaders.
April 9, 2018, 09:21 (GMT)
Freestyle: use depsgraph to get geometry, instead of Blender Internal.

Some of the code is simpler because we use Blender's triangulation directly
instead of dealing with quads. Also some progress printing code was removed
because the depsgraph can not tell us the number of objects ahead of time.

Differential Revision: https://developer.blender.org/D3127
April 8, 2018, 16:54 (GMT)
UI: Widgets: Fix text edit cursor not drawing.

Actually it was drawn before the widget. Flushing widget cache and
everything is fine again.
April 8, 2018, 16:27 (GMT)
Clay: Improve loading time.

Only compile hair shader if we need it.
April 8, 2018, 16:27 (GMT)
UI: Perf: Batch horizontal scrollers numbers together.
April 8, 2018, 16:27 (GMT)
UI: Perf: View3D: Batch view infos BLF calls together.
April 8, 2018, 16:27 (GMT)
UI: Perf: Use GWN_draw_primitive for drawing viewport textures.
April 8, 2018, 16:27 (GMT)
UI: Perf: Use GWN_draw_primitive for drawing triple buffers texture.
April 8, 2018, 16:27 (GMT)
GPU Select: Remove warnings on Intel GPU.

- Disable scissor test for fast clear. This could lead to some issues but
I cannot think of one and could not find one either.
- Manually wait for queries to be available instead of making the driver
wait and issue warnings.
April 8, 2018, 15:54 (GMT)
Merge branch 'master' into blender2.8
April 8, 2018, 15:52 (GMT)
Alphabetically ordered audio and video codecs
April 8, 2018, 13:53 (GMT)
BLF: Fix BlenderPlayer compilation.
April 8, 2018, 13:53 (GMT)
DRW: Profiling: Batch BLF strings and add shadowing

Shadows makes it more readable and are relatively cheap now.
April 8, 2018, 13:53 (GMT)
Eevee: Reduce loading time.

Only compile the needed shadow shaders to reduce the startup time.

Theses shaders is taking forever to compile on intel (~5s each).
April 8, 2018, 13:53 (GMT)
BLF: Perf: Use BLF_KERNING_STEP_FAST for other functions.
April 8, 2018, 12:07 (GMT)
Merge branch 'master' into blender2.8
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021