Revision 7198094 by Germano Cavalcante April 10, 2018, 14:03 (GMT) |
Draw Manager: Fix lazy compilation on certain hardware. Before, the drawing functions sometimes froze with `AMD Radeon HD 7570M`. |
Revision 6962119 by Sergey Sharybin April 10, 2018, 10:00 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5c3857b by Sergey Sharybin April 10, 2018, 09:57 (GMT) |
Depsgraph: Build relations for objects linked via pchan constraints This is similar to previous fix for missing ID nodes, just the original fix missed this part of change because it looked like it is already happening. |
Revision a74e782 by Clément Foucault April 10, 2018, 08:26 (GMT) |
BLF: Fix broken shadows on certain hardware. This was due to uninitialized texture space. |
Revision 814f143 by Bastien Montagne April 10, 2018, 08:24 (GMT) |
Fix T54423: Messages from RNA_property_editable_info() were not translatable. |
Revision bd76c88 by Sergey Sharybin April 10, 2018, 07:54 (GMT) |
Depsgraph: Flush debug prints Makes it more reliable to see what was updating last when crash happens. |
Revision c0ac908 by Mai Lavelle April 10, 2018, 02:03 (GMT) |
Fix crash when no object is active Could happen when deleting the active object or opening an old file |
Revision 16b795c by Mai Lavelle April 10, 2018, 01:40 (GMT) |
Fix crash in graph editor id remapping Dopsheet pointer isn't set...? |
Revision 77e9193 by Julian Eisel April 9, 2018, 17:31 (GMT) |
Revision 8d9a5d5 by Germano Cavalcante April 9, 2018, 17:07 (GMT) |
UI: Fix widget shader on certain compiler. There was a crash with Intel(R) HD Graphics 4000. |
Revision ec91948 by Campbell Barton April 9, 2018, 17:01 (GMT) |
Cleanup: unused variable |
Revision 7213553 by Julian Eisel April 9, 2018, 16:55 (GMT) |
Revision 4a656f5 by Germano Cavalcante April 9, 2018, 16:45 (GMT) |
GPU Shader: Cleanup: Remove unnecessary ";" |
Revision 2a0dca4 by Germano Cavalcante April 9, 2018, 16:45 (GMT) |
UI: Fix widget shader on certain compiler. There was a crash with `Intel(R) HD Graphics 4000`. Thanks to @fclem for the help and review. |
Revision 26a283d by Alexander Gavrilov April 9, 2018, 16:14 (GMT) |
Use the newer version of the bullet 6dof spring constraint for rigidbody. The new constraint is slower and not backward compatible, but should be better, especially in the damping side. The new constraint also has a different valid range of the damping coefficient, and a limit implementation that bounces instead of making the object stationary. Reviewers: sergof Differential Revision: https://developer.blender.org/D3125 |
Revision c1a2f97 by Sybren A. Stüvel April 9, 2018, 13:44 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 7e39d15 by Sybren A. Stüvel April 9, 2018, 13:27 (GMT) |
Added support for the WEBM/VP9 video codec WEBM is the codec name, and VP9 is the encoder (the older encoder "VP8" is less efficient than VP9). WEBM/VP9 and h.264 both have options to control the file size versus compression time (e.g. fast but big, or slow and small, for the same output quality). Since WEBM/VP9 only has three choices, I've chosen to map those to 3 of the 9 possible choices of h.264: - BEST ? SLOWER - GOOD ? MEDIUM - REALTIME ? SUPERFAST The VERYSLOW and ULTRAFAST options give very little extra benefit. Reviewed by: @Severin |
Revision 39116a4 by Sybren A. Stüvel April 9, 2018, 13:26 (GMT) |
Remove commented-out code |
Revision d533b70 by Brecht Van Lommel April 9, 2018, 13:09 (GMT) |
Fix build error with GCC, make depsgraph iterator compatible with C++. |
Revision f0edb85 by Brecht Van Lommel April 9, 2018, 13:08 (GMT) |
Build: fix make deps using system webp/sndio libs. |
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