Revision 4df11e3 by Clément Foucault January 4, 2018, 09:43 (GMT) |
Eevee: SSR: Fix ssr nor working in ogl render. |
Revision 5ab2fc6 by Clément Foucault January 4, 2018, 09:43 (GMT) |
DRW: Fix boolean uniform lenght. Boolean uniform needs to be 4bytes long for opengl. Use "int" for every bool you want to pass as a uniform. |
Revision b4ad015 by Clément Foucault January 4, 2018, 09:43 (GMT) |
Eevee: Fix issues with alpha blending - Hashed Alpha materials were outputing their alpha values even if the final pixel has no blending and thus no transparency. - Opacity was not clamped when using "add closure" nodes. |
Revision bbf810f by Clément Foucault January 4, 2018, 09:43 (GMT) |
DRW: Fix incorrect blending functions. |
Revision 2b678db by Clément Foucault January 4, 2018, 09:43 (GMT) |
Eevee: Make the background black when rendering without sky. This prevent some bad blending when using transparent materials. |
Revision cbe9098 by Clément Foucault January 4, 2018, 09:43 (GMT) |
OGL Render: Use float buffer instead of byte buffer. We need to remove all transform to display during rendering for this to work. The float rect is then color managed when displayed. This makes all interface colors wrongly displayed because they should be color managed when rendering. |
Revision c79216d by Clément Foucault January 4, 2018, 09:43 (GMT) |
GPU_offscreen: Add option for high bit depth. This way we can render in HDR and read the real pixel values. |
Revision 6b2989a by Clément Foucault January 4, 2018, 09:43 (GMT) |
DRW: Fix small changes to transparent background. Fix changes introduced e3ef782af5d5 Eevee is in charge of rendering so it should be its task to have it's buffer initialized |
Revision 5a6a819 by Bastien Montagne January 4, 2018, 09:36 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 727aab5 by Campbell Barton January 4, 2018, 05:14 (GMT) |
Fix uninitialized stack use in rna diff override |
Revision 457dc8d by Campbell Barton January 4, 2018, 05:01 (GMT) |
Fix T53586: Surfaces collapse when joined |
Revision 9b65560 by Campbell Barton January 4, 2018, 03:16 (GMT) |
Revision 7fc1f42 by Campbell Barton January 4, 2018, 00:57 (GMT) |
tests: limit public API in view_layer_common |
Revision ea55af2 by Campbell Barton January 4, 2018, 00:28 (GMT) |
tests: replace boiler-plate with util function This crept back in somehow! |
Revision e1cbac7 by Dalai Felinto January 3, 2018, 21:33 (GMT) |
Fix FOREACH_SCENE_COLLECTION/FOREACH_SCENE_OBJECT for nested collections This fixes any function that relied on these iterators such as: * Outliner Same Type * Metaballs * scene.objects We were not considering the collections when there was collections nested to the collections nested to the master collection. It includes a unittest. |
Revision 10f0635 by Dalai Felinto January 3, 2018, 20:27 (GMT) |
Revision eaf559d by Dalai Felinto January 3, 2018, 20:27 (GMT) |
Revision d9b4d6e by Dalai Felinto January 3, 2018, 14:28 (GMT) |
Outliner: Right mouse menu for collections editing |
Revision 8a72c3b by Lukas Toenne January 3, 2018, 13:15 (GMT) |
Static assert for correct strings from context mode enum. Adding new context modes requires adding a string in CTX_data_mode_string, but there is no error when omitting this other than panels using incorrect contexts. The static assert should help detect simple missing strings at least to avoid confusing errors. |
Revision f20bb6c by Campbell Barton January 3, 2018, 13:04 (GMT) |
Merge branch 'master' into blender2.8 |
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