Revision c26da06 by Bastien Montagne January 8, 2018, 08:39 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 96e507d by Bastien Montagne January 8, 2018, 08:37 (GMT) |
Fix T53509: Datablock ID Properties attached to bpy.types.Material are not loaded. Stupid mistake in material reading code, thanks to Simon Wendsche (@BYOB) for the investigation and fix! To be backported to 2.79a. |
Revision a7b4f98 by Campbell Barton January 8, 2018, 05:57 (GMT) |
Fix T53713: User remap failed w/ texface images |
Revision 8760725 by Inês Almeida January 7, 2018, 21:29 (GMT) |
(Nodes) Display image name if any in the Image and Texture Image node title |
January 6, 2018, 15:41 (GMT) |
Fix T47212: Luminance Key not working with HDR and out-of-gamut ranges. Differential Revision: https://developer.blender.org/D2981 |
Revision 0e59f2b by Brecht Van Lommel January 6, 2018, 15:41 (GMT) |
Fix T47212: incorrect luma coefficients for Luminance Key node. Differential Revision: https://developer.blender.org/D2982 |
January 6, 2018, 15:15 (GMT) |
Fix T53650: remove hard limits on force field size and max distance. Differential Revision: https://developer.blender.org/D2987 |
Revision 84d4476 by Dalai Felinto January 5, 2018, 21:17 (GMT) |
Revision fb4cd13 by Dalai Felinto January 5, 2018, 20:23 (GMT) |
Outliner: Support multiple-objects drag'n'drop into collections We now can drag multiple objects at once in the outliner. You we restricted to working within a single outliner. Be sure to drag from the objects name, not from its icon (otherwise it will try to parent it). We don't use the same drag'n'drop system as IDs here. Which although I dislike allowed for this solution to be local, and not dependent on the entire drag'n'drop system of Blender. This is a feature Andy Goralczyk has requested a long time ago. Kudos for him for his request. |
Revision 9d134a2 by Dalai Felinto January 5, 2018, 19:32 (GMT) |
Cleanup: DNA comment regarding ID for collections in outliner |
Revision a768aa6 by Dalai Felinto January 5, 2018, 15:58 (GMT) |
Fix drag and drop in outliner for scene collections This technically reverts 176698b2eb7f. Drag and drop for scene collections requires id for its poll function. However we were passing the collection as id pointer for outliner_add_element (which is ok since the function doesn't require a real ID). I couldn't reproduce the original issue tackled by the forementioned commit so I'm going ahead and bringing drag and drop back for scene collections. Note: We already pass the ID for view layer collections as well since we brought collections into groups. |
Revision c5e01ed by Dalai Felinto January 5, 2018, 13:42 (GMT) |
Outliner: Fix for restriction columns This is a partial revert of 1f5106de610b115b87. First and firemost, for groups I was checking the wrong flag (soops->flag & SO_GROUPS) instead of (soops->outlinevis == SO_GROUPS). Second, the columns were entirely broken for things like Orphan Data. Third, I tried to have different columns for different `outlinevis`, but we have bones with only visible and select, modifiers with visible and render, render passes with enable and another value ... I would rather stay away from this mess at the moment, and stick to the more obvious bug fix. Finally, there is a bug (not addressed here) where the whole line is selected, regardless of the restriction column area. It should be fixed separately. |
Revision d73f747 by Clément Foucault January 5, 2018, 09:25 (GMT) |
Eevee: Make Ogl render sampling more correct Result is less noisy ogl renders. What this patch does: - the draw loops gets accumulated into the output buffer. - disable TXAA persmat jittering in ogl render since ogl render already does that. - make noise texture update correct accross all draw loops. Previously it was reset between each FSAA samples. |
Revision 9a00d57 by Clément Foucault January 5, 2018, 09:25 (GMT) |
DRW: Add viewport argument to DRW_draw_render_loop_offscreen This way we can have persistent data accross different calls. |
Revision 6eb8902 by Campbell Barton January 5, 2018, 09:13 (GMT) |
Fix T53696: Compositor HSV limits changed |
Revision 9be32ac by Campbell Barton January 5, 2018, 03:53 (GMT) |
Fix manipulator crash when modal operator doesn't run |
Revision a9e3ac9 by Dalai Felinto January 4, 2018, 17:57 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 95d83b9 by Dalai Felinto January 4, 2018, 17:56 (GMT) |
Fix leak when rendering OpenGL animations We were duplicating rectf twice :/ Patch by Cl�ment Foucault. |
Revision 0becc8a by Campbell Barton January 4, 2018, 10:35 (GMT) |
Fix T52953: Crash removing material |
Revision 205978a by Clément Foucault January 4, 2018, 09:43 (GMT) |
Eevee: Fix AO applied twice on glossy shader when using OGL render Seems to be a compiler bug. This is really strange. I just rephrased the whole thing and it appears to work. |
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