Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 8, 2018, 08:39 (GMT)
Merge branch 'master' into blender2.8
January 8, 2018, 08:37 (GMT)
Fix T53509: Datablock ID Properties attached to bpy.types.Material are not loaded.

Stupid mistake in material reading code, thanks to Simon Wendsche (@BYOB) for the investigation and fix!

To be backported to 2.79a.
January 8, 2018, 05:57 (GMT)
Fix T53713: User remap failed w/ texface images
January 7, 2018, 21:29 (GMT)
(Nodes) Display image name if any in the Image and Texture Image node title
January 6, 2018, 15:41 (GMT)
Fix T47212: Luminance Key not working with HDR and out-of-gamut ranges.

Differential Revision: https://developer.blender.org/D2981
January 6, 2018, 15:41 (GMT)
Fix T47212: incorrect luma coefficients for Luminance Key node.

Differential Revision: https://developer.blender.org/D2982
January 6, 2018, 15:15 (GMT)
Fix T53650: remove hard limits on force field size and max distance.

Differential Revision: https://developer.blender.org/D2987
January 5, 2018, 21:17 (GMT)
Outliner: Rename "Master Collection Tree" to "Collections"

This is part of T53495.
January 5, 2018, 20:23 (GMT)
Outliner: Support multiple-objects drag'n'drop into collections

We now can drag multiple objects at once in the outliner. You we restricted to
working within a single outliner. Be sure to drag from the objects name, not
from its icon (otherwise it will try to parent it).

We don't use the same drag'n'drop system as IDs here. Which although I dislike
allowed for this solution to be local, and not dependent on the entire
drag'n'drop system of Blender.

This is a feature Andy Goralczyk has requested a long time ago.
Kudos for him for his request.
January 5, 2018, 19:32 (GMT)
Cleanup: DNA comment regarding ID for collections in outliner
January 5, 2018, 15:58 (GMT)
Fix drag and drop in outliner for scene collections

This technically reverts 176698b2eb7f.

Drag and drop for scene collections requires id for its poll function. However
we were passing the collection as id pointer for outliner_add_element
(which is ok since the function doesn't require a real ID).

I couldn't reproduce the original issue tackled by the forementioned commit so
I'm going ahead and bringing drag and drop back for scene collections.

Note: We already pass the ID for view layer collections as well since we brought
collections into groups.
January 5, 2018, 13:42 (GMT)
Outliner: Fix for restriction columns

This is a partial revert of 1f5106de610b115b87.

First and firemost, for groups I was checking the wrong flag
(soops->flag & SO_GROUPS) instead of (soops->outlinevis == SO_GROUPS).

Second, the columns were entirely broken for things like Orphan Data.

Third, I tried to have different columns for different `outlinevis`, but we have
bones with only visible and select, modifiers with visible and render, render
passes with enable and another value ... I would rather stay away from this mess
at the moment, and stick to the more obvious bug fix.

Finally, there is a bug (not addressed here) where the whole line is selected,
regardless of the restriction column area. It should be fixed separately.
January 5, 2018, 09:25 (GMT)
Eevee: Make Ogl render sampling more correct

Result is less noisy ogl renders.

What this patch does:
- the draw loops gets accumulated into the output buffer.
- disable TXAA persmat jittering in ogl render since ogl render already does that.
- make noise texture update correct accross all draw loops. Previously it was reset between each FSAA samples.
January 5, 2018, 09:25 (GMT)
DRW: Add viewport argument to DRW_draw_render_loop_offscreen

This way we can have persistent data accross different calls.
January 5, 2018, 09:13 (GMT)
Fix T53696: Compositor HSV limits changed
January 5, 2018, 03:53 (GMT)
Fix manipulator crash when modal operator doesn't run
January 4, 2018, 17:57 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
January 4, 2018, 17:56 (GMT)
Fix leak when rendering OpenGL animations

We were duplicating rectf twice :/

Patch by Cl�ment Foucault.
January 4, 2018, 10:35 (GMT)
Fix T52953: Crash removing material
January 4, 2018, 09:43 (GMT)
Eevee: Fix AO applied twice on glossy shader when using OGL render

Seems to be a compiler bug. This is really strange.
I just rephrased the whole thing and it appears to work.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021