Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 14, 2017, 06:04 (GMT)
Cleanup: remove BLI_blenlib from ghash header

This causes source files to depend on ghash header
for BLI_string/rect/listbase.

Also quiet warnings.
November 14, 2017, 05:08 (GMT)
BLI: sync changes from 2.8
November 14, 2017, 03:17 (GMT)
Cycles: Make per-object random value output also work for Lamps
November 14, 2017, 03:17 (GMT)
Cycles: Refactor closure roughness detection to fix a potential bug with Denoising of specular shaders
November 14, 2017, 01:17 (GMT)
Eevee: SSS: Add Quality settings.

Samples : pretty self explanatory.
Jitter Threshold : Reduce cache misses and improve performance (greatly) by lowering this value. This settings let user decide how many samples should be jittered (rotated) to reduce banding artifacts.
November 13, 2017, 23:49 (GMT)
Eevee: Initial Separable Subsurface Scattering implementation.

How to use:
- Enable subsurface scattering in the render options.
- Add Subsurface BSDF to your shader.
- Check "Screen Space Subsurface Scattering" in the material panel options.

This initial implementation has a few limitations:
- only supports gaussian SSS.
- Does not support principled shader.
- The radius parameters is baked down to a number of samples and then put into an UBO. This means the radius input socket cannot be used. You need to tweak the default vector directly.
- The "texture blur" is considered as always set to 1
November 13, 2017, 22:33 (GMT)
DRW: Better stencil support.

A stencil mask is now assigned to each shading group and the stencil test is defined like the depth test via the DRW_STATE_* defines.
November 13, 2017, 22:25 (GMT)
GPUTexture: Add for stencil to default depth buffers.

Theses will be used by eevee SSS.

TODO: only allocate stencil if needed.
November 13, 2017, 21:09 (GMT)
GPUMaterial : Add sss_data to Closure struct.
November 13, 2017, 16:15 (GMT)
Fix quick smoke getting view_render from the wrong place
November 13, 2017, 14:17 (GMT)
Cleanup on depsgraph logic
November 13, 2017, 13:48 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
November 13, 2017, 13:43 (GMT)
Depsgraph: Fix relations for metaballs

Initially spotted and investigated by Dalai and Germano.
November 13, 2017, 09:49 (GMT)
Cycles: Fix compilation error of standalone application
November 13, 2017, 09:42 (GMT)
Cycles: Fix compilation error with OIIO compiled against system PugiXML
November 12, 2017, 19:45 (GMT)
Fix T53289: CUDA missing textures not showing pink, after recent changes.
November 12, 2017, 19:30 (GMT)
Fix T53273: render bake settings properties not showing correct Python path.
November 12, 2017, 04:58 (GMT)
Fix T53294: bpy.ops.image.open crash
November 12, 2017, 04:44 (GMT)
BMesh Py API: Expose color alpha
November 11, 2017, 15:23 (GMT)
GPUFramebuffer: Add possibility to blit stencil buffer.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021