Revision ca3f702 by Sergey Sharybin October 1, 2017, 08:00 (GMT) |
Buildbot: Tweaks to current macOS config Also disable CUDA binaries for now, those would need some extra work. |
Revision 88a08ef by Alexander Gavrilov October 1, 2017, 07:00 (GMT) |
Fix weight paint Blur, Smear and Average breakage in multi-paint mode. This is most pronounced in Auto-Normalize + Multi-Paint. Unlike vertex paint, the weights being painted on in weight paint mode don't necessarily correspond to the weight actually stored in any one vertex group, and may instead be a computed aggregate. This restores original code behavior lost in rB4f616c93f7cb. |
Revision 3349f25 by Clément Foucault October 1, 2017, 00:19 (GMT) |
Eevee : Add a setting for the number of indirect light bounce. This is used to tweak the overall spread of the lighting. It is a per renderlayer setting. |
Revision b03aa6a by Clément Foucault September 30, 2017, 23:23 (GMT) |
LightProbe : Fix UI : display panels. |
Revision e249dfd by Aaron Carlisle September 30, 2017, 20:38 (GMT) |
Cleanup: Remove some old pre 2.5 IPO code |
Revision cc772e4 by Clément Foucault September 30, 2017, 17:37 (GMT) |
Eevee: LightGrid: Fix progressive rendering. |
Revision 1054f65 by Clément Foucault September 30, 2017, 17:37 (GMT) |
Object Mode : Add probes data outlines and selectability This required some small changes to the data display shaders so that they match the way the object mode renders them. Strangely enough, I had to remove the normal attribute from the display code because it was being not bound as soon as I created another rendering call in object mode. The problem may be deeper but I did not have time for this so I derive the normal from the sphere pos. |
Revision 8249e1c by Clément Foucault September 30, 2017, 17:37 (GMT) |
DRWCache: Add a new regular Quad buffer. |
Revision 49c81e2 by Campbell Barton September 30, 2017, 09:22 (GMT) |
Fix vertex paint w/ subsurf drawing Only use alpha blending when in vertex paint mode. |
Revision 1896590 by Campbell Barton September 30, 2017, 00:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision a270e61 by Campbell Barton September 29, 2017, 16:53 (GMT) |
Fix vertex paint smear tool Checking surrounding verts wasn't working properly. |
Revision e3546a5 by Campbell Barton September 29, 2017, 16:53 (GMT) |
Vertex Paint minor improvement w/ smear Note that this tool seems like it might need to be rewritten since results are quite strange. Projecting on the view vector gives a small improvement though. |
Revision 41e2dba by Campbell Barton September 29, 2017, 15:29 (GMT) |
Weight Paint: accumulate support - Clamp accumulate so it doesn't exceed brush strength. - Was multiplying by brush strength twice. |
Revision d4f8e4e by Campbell Barton September 29, 2017, 13:16 (GMT) |
Cleanup: de-duplicate copied code w/ vertex paint |
Revision 9298c53 by Brecht Van Lommel September 29, 2017, 12:54 (GMT) |
Fix T52943: don't export curves objects with no faces to Cycles. Also skip any objects with zero ray visibility and meshes with zero faces. |
Revision d2bbd41 by Brecht Van Lommel September 29, 2017, 12:54 (GMT) |
Fix Cycles OpenCL compiler error after recent changes. |
Revision 5553037 by Campbell Barton September 29, 2017, 12:20 (GMT) |
Cleanup: split out tools & utils from vertex paint paint_vertex.c was getting too big, move all code unrelated to mode switching and modal painting into their own files. Also replace vertex-color operators region redraw tag /w notifiers. |
Revision e3fe812 by Campbell Barton September 29, 2017, 09:46 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5a1954a by Campbell Barton September 29, 2017, 09:06 (GMT) |
Drop platform support for Solaris & AIX These platforms didn't see maintenance in years. This commit just removes ifdef's & cmake check. |
Revision 04e8a09 by Campbell Barton September 29, 2017, 08:52 (GMT) |
GNUmakefile: add back 'git pull' Seems this was removed by accident. |
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