Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 1, 2017, 08:00 (GMT)
Buildbot: Tweaks to current macOS config

Also disable CUDA binaries for now, those would need some extra work.
October 1, 2017, 07:00 (GMT)
Fix weight paint Blur, Smear and Average breakage in multi-paint mode.

This is most pronounced in Auto-Normalize + Multi-Paint. Unlike
vertex paint, the weights being painted on in weight paint mode
don't necessarily correspond to the weight actually stored in
any one vertex group, and may instead be a computed aggregate.

This restores original code behavior lost in rB4f616c93f7cb.
October 1, 2017, 00:19 (GMT)
Eevee : Add a setting for the number of indirect light bounce.

This is used to tweak the overall spread of the lighting. It is a per renderlayer setting.
September 30, 2017, 23:23 (GMT)
LightProbe : Fix UI : display panels.
September 30, 2017, 20:38 (GMT)
Cleanup: Remove some old pre 2.5 IPO code
September 30, 2017, 17:37 (GMT)
Eevee: LightGrid: Fix progressive rendering.
September 30, 2017, 17:37 (GMT)
Object Mode : Add probes data outlines and selectability

This required some small changes to the data display shaders so that they match the way the object mode renders them.
Strangely enough, I had to remove the normal attribute from the display code because it was being not bound as soon as I created another rendering call in object mode. The problem may be deeper but I did not have time for this so I derive the normal from the sphere pos.
September 30, 2017, 17:37 (GMT)
DRWCache: Add a new regular Quad buffer.
September 30, 2017, 09:22 (GMT)
Fix vertex paint w/ subsurf drawing

Only use alpha blending when in vertex paint mode.
September 30, 2017, 00:53 (GMT)
Merge branch 'master' into blender2.8
September 29, 2017, 16:53 (GMT)
Fix vertex paint smear tool

Checking surrounding verts wasn't working properly.
September 29, 2017, 16:53 (GMT)
Vertex Paint minor improvement w/ smear

Note that this tool seems like it might need to be rewritten
since results are quite strange.

Projecting on the view vector gives a small improvement though.
September 29, 2017, 15:29 (GMT)
Weight Paint: accumulate support

- Clamp accumulate so it doesn't exceed brush strength.
- Was multiplying by brush strength twice.
September 29, 2017, 13:16 (GMT)
Cleanup: de-duplicate copied code w/ vertex paint
September 29, 2017, 12:54 (GMT)
Fix T52943: don't export curves objects with no faces to Cycles.

Also skip any objects with zero ray visibility and meshes with
zero faces.
September 29, 2017, 12:54 (GMT)
Fix Cycles OpenCL compiler error after recent changes.
September 29, 2017, 12:20 (GMT)
Cleanup: split out tools & utils from vertex paint

paint_vertex.c was getting too big, move all code unrelated to
mode switching and modal painting into their own files.

Also replace vertex-color operators region redraw tag /w notifiers.
September 29, 2017, 09:46 (GMT)
Merge branch 'master' into blender2.8
September 29, 2017, 09:06 (GMT)
Drop platform support for Solaris & AIX

These platforms didn't see maintenance in years.
This commit just removes ifdef's & cmake check.
September 29, 2017, 08:52 (GMT)
GNUmakefile: add back 'git pull'

Seems this was removed by accident.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021