Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 40f5ac4 by Clément Foucault
September 27, 2017, 19:21 (GMT)
Eevee : TAA : Change post process chain to allow more flexibility

This basically do not use hardware blending and do the blending in the shader.
This will allow neighborhood clamping if we ever implement that.
September 27, 2017, 19:21 (GMT)
Eevee: Use fmod instead of floor.
September 27, 2017, 19:07 (GMT)
bgl module: extend `gl_buffer_type_from_py_format_char` function to work with more string formats

Only basic types of character codes were being used
September 27, 2017, 16:56 (GMT)
Merge branch 'master' into blender2.8
September 27, 2017, 16:54 (GMT)
[build_deps.cmd] Turn down logging verbosity to normal.
September 27, 2017, 16:11 (GMT)
[msvc] treat C4133 as error instead of a warning to mimic gcc's -Werror=incompatible-pointer-types

as requested by @campbellbarton and @mano-wii
September 27, 2017, 16:03 (GMT)
--debug-gpu-shader: Dump GLSL shaders to disk

This is really convenient for development. Either for profiling the
generated shaders or to check if the generated code is correct.

It writes the shaders to the temporary blender session folder.
September 27, 2017, 15:53 (GMT)
Cleanup: warning
September 27, 2017, 15:39 (GMT)
Vertex/Weight Paint: Use PBVH for painting

2016 GSOC project by @nathanvollmer, see D2150

- Mirrored painting and radial symmetry, like in sculpt mode.
- Volume based splash prevention,
which avoids painting vertices far away from the 3D brush location.
- Normal based splash prevention,
which avoids painting vertices with normals opposite the normal
at the 3D brush location.
- Blur mode now uses a nearest neighbor average.
- Average mode, which averages the color/weight
of the vertices within the brush
- Smudge mode, which pulls the colors/weights
along the direction of the brush
- RGB^2 color blending, which gives a more accurate
blend between two colors
- multithreading support. (PBVH leaves are painted in parallel.)
- Foreground/background color picker in vertex paint
September 27, 2017, 14:20 (GMT)
bgl module: Interpret a buffer as a bgl.Buffer

Differential Revision: https://developer.blender.org/D2857
September 27, 2017, 11:43 (GMT)
Code refactor: simplify CUDA context push/pop.

Makes it possible to call a function like mem_alloc() when the context is
already active. Also fixes some missing pops in case of errors.
Revision 32e453b by Joshua Leung
September 27, 2017, 01:16 (GMT)
D2830 - 2.8: Fix crash when creating new action

Patch by: Marcelo Mutzbauer (1xundoredo)
September 27, 2017, 01:06 (GMT)
Math Lib: Add non-clamped round_* functions

Replace iroundf with round_fl_to_int, add other types
September 27, 2017, 01:06 (GMT)
Merge branch 'master' into blender2.8
September 26, 2017, 20:30 (GMT)
Eevee: Fix bug with cubemap shadows.
September 26, 2017, 19:43 (GMT)
Eevee: Fix broken World probe.
Revision c1aca25 by Clément Foucault
September 26, 2017, 19:39 (GMT)
Eevee: TAA: Remove 32 sample limit.
Revision b96c70f by Clément Foucault
September 26, 2017, 19:38 (GMT)
BLI_rand : Make use of BLI_halton and BLI_hammersley
September 26, 2017, 18:54 (GMT)
BLI_rand : Add new low-discrepency sequences generator
September 26, 2017, 14:48 (GMT)
Eevee : Fix regression : Refraction not working
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