Revision 40f5ac4 by Clément Foucault September 27, 2017, 19:21 (GMT) |
Eevee : TAA : Change post process chain to allow more flexibility This basically do not use hardware blending and do the blending in the shader. This will allow neighborhood clamping if we ever implement that. |
Revision 88a3323 by Clément Foucault September 27, 2017, 19:21 (GMT) |
Eevee: Use fmod instead of floor. |
Revision 5c6e3ff by Germano Cavalcante September 27, 2017, 19:07 (GMT) |
bgl module: extend `gl_buffer_type_from_py_format_char` function to work with more string formats Only basic types of character codes were being used |
Revision cc8c064 by Campbell Barton September 27, 2017, 16:56 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5d23448 by Ray molenkamp September 27, 2017, 16:54 (GMT) |
[build_deps.cmd] Turn down logging verbosity to normal. |
Revision 58f3f9c by Ray molenkamp September 27, 2017, 16:11 (GMT) |
[msvc] treat C4133 as error instead of a warning to mimic gcc's -Werror=incompatible-pointer-types as requested by @campbellbarton and @mano-wii |
Revision 16edfc5 by Dalai Felinto September 27, 2017, 16:03 (GMT) |
--debug-gpu-shader: Dump GLSL shaders to disk This is really convenient for development. Either for profiling the generated shaders or to check if the generated code is correct. It writes the shaders to the temporary blender session folder. |
Revision 6c98859 by Campbell Barton September 27, 2017, 15:53 (GMT) |
Cleanup: warning |
Revision 4f616c9 by Campbell Barton September 27, 2017, 15:39 (GMT) |
Vertex/Weight Paint: Use PBVH for painting 2016 GSOC project by @nathanvollmer, see D2150 - Mirrored painting and radial symmetry, like in sculpt mode. - Volume based splash prevention, which avoids painting vertices far away from the 3D brush location. - Normal based splash prevention, which avoids painting vertices with normals opposite the normal at the 3D brush location. - Blur mode now uses a nearest neighbor average. - Average mode, which averages the color/weight of the vertices within the brush - Smudge mode, which pulls the colors/weights along the direction of the brush - RGB^2 color blending, which gives a more accurate blend between two colors - multithreading support. (PBVH leaves are painted in parallel.) - Foreground/background color picker in vertex paint |
Revision 2de5e14 by Germano Cavalcante September 27, 2017, 14:20 (GMT) |
bgl module: Interpret a buffer as a bgl.Buffer Differential Revision: https://developer.blender.org/D2857 |
Revision 88520dd by Brecht Van Lommel September 27, 2017, 11:43 (GMT) |
Code refactor: simplify CUDA context push/pop. Makes it possible to call a function like mem_alloc() when the context is already active. Also fixes some missing pops in case of errors. |
Revision 32e453b by Joshua Leung September 27, 2017, 01:16 (GMT) |
Revision 43b4913 by Campbell Barton September 27, 2017, 01:06 (GMT) |
Math Lib: Add non-clamped round_* functions Replace iroundf with round_fl_to_int, add other types |
Revision 9bd40cb by Campbell Barton September 27, 2017, 01:06 (GMT) |
Merge branch 'master' into blender2.8 |
Revision a24dd6e by Clément Foucault September 26, 2017, 20:30 (GMT) |
Eevee: Fix bug with cubemap shadows. |
Revision 540ef7e by Clément Foucault September 26, 2017, 19:43 (GMT) |
Eevee: Fix broken World probe. |
Revision c1aca25 by Clément Foucault September 26, 2017, 19:39 (GMT) |
Eevee: TAA: Remove 32 sample limit. |
Revision b96c70f by Clément Foucault September 26, 2017, 19:38 (GMT) |
BLI_rand : Make use of BLI_halton and BLI_hammersley |
Revision 47e6d53 by Clément Foucault September 26, 2017, 18:54 (GMT) |
BLI_rand : Add new low-discrepency sequences generator |
Revision 5c45fe2 by Clément Foucault September 26, 2017, 14:48 (GMT) |
Eevee : Fix regression : Refraction not working |
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