Revision a6b156b by Sergey Sharybin September 18, 2017, 13:09 (GMT) |
Color management: When look is applied, we can not consider spaces to match This should fix T52812 after merge to blender2.8. |
Revision e6d5b94 by Campbell Barton September 18, 2017, 13:00 (GMT) |
Correct error in cage2d draw style enum |
Revision d370e6c by Dalai Felinto September 18, 2017, 12:44 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision d0d9360 by Brecht Van Lommel September 18, 2017, 11:19 (GMT) |
Fix T52800: fix UI flickering with Mesa on Linux. Use triple buffer by default now on all platforms, remaing ones where: * Mesa: seems to have been working well for a long time now, and not using it gives issues with the latest Mesa 17.2.0. * Windows software OpenGL: no longer supported since OpenGL 2.1 requirement was introduced. * OS X with thousands of colors: this option was removed in OS X 10.6, and that's our minimum requirement. |
Revision 4c1ee47 by Sergey Sharybin September 18, 2017, 10:54 (GMT) |
Merge branch 'master' into blender2.8 |
September 18, 2017, 10:52 (GMT) |
Fix Cycles adaptive compile without volumes broken after recent changes. Differential Revision: https://developer.blender.org/D2847 |
Revision 6bf3dfb by Brecht Van Lommel September 18, 2017, 10:52 (GMT) |
Fix T52801: reload scripts causes Cycles viewport render crash. |
Revision c622533 by Sergey Sharybin September 18, 2017, 10:50 (GMT) |
Fix T52432: Blender crashes while using Ghost (new depsgraph) |
Revision 990515a by Campbell Barton September 18, 2017, 03:14 (GMT) |
Math Lib: add divide_floor_i Integer division that floors on negative output (like Python's). |
Revision a0e7dbc by Campbell Barton September 18, 2017, 03:14 (GMT) |
BMesh: move bridge tools stepping logic into macro Also use floor division since regular division was giving a bias on negative error values. |
Revision d7204ae by Campbell Barton September 17, 2017, 07:56 (GMT) |
Cleanup: SGI format, remove unused struct members |
Revision 9134529 by Campbell Barton September 17, 2017, 07:56 (GMT) |
UI: avoid int cast before clamping number input Values outside int range would overflow. |
Revision a72e609 by Campbell Barton September 17, 2017, 06:26 (GMT) |
Cleanup: SGI format, use uint/short/char types |
Revision b884188 by Campbell Barton September 17, 2017, 06:26 (GMT) |
Cleanup: SGI format, avoid overflow Harmless but causes warnings |
Revision 829916f by Campbell Barton September 17, 2017, 06:26 (GMT) |
Fix SGI foramt reader CVE-2017-2901 Integer Overflow Code Execution Vulnerability. Reader no longer crashes on corrupt images (from own fuzz testing). |
Revision 6798a06 by Hristo Gueorguiev September 16, 2017, 10:33 (GMT) |
Cycles: Fix compilation error with OpenCL split kernel |
Revision a850d74 by Campbell Barton September 16, 2017, 08:09 (GMT) |
Revision d09c429 by Campbell Barton September 16, 2017, 06:03 (GMT) |
Revision 9068c07 by Clément Foucault September 16, 2017, 00:01 (GMT) |
DRW: Fix Ubo binding logic and improve Texture binding logic Ubo needs to be rebound every times the shader changes. This simplify the logic a bit. Also modify texture binding logic to potentially reuse more already bound textures. |
Revision 7c8e87f by Campbell Barton September 15, 2017, 19:14 (GMT) |
Fix T52384: Bridge pair result depends on other loops When 2x loops have different number of vertices, the distribution for vertices fan-fill depended on the loop order and was often lop-sided. This caused noticeable inconstancies depending on the input since edge-loops are flipped to match each others winding order. |
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