Revision f565d8c by Clément Foucault September 15, 2017, 17:57 (GMT) |
Eevee: Fix T52738: Probes are black. This fix the crappy binding logic. Note the current method is doing a lot of useless binding. We should somewhat order the texture so that reused textures are already bound most of the time. |
Revision 208d6f2 by Germano Cavalcante September 15, 2017, 17:19 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 14eadf5 by Germano Cavalcante September 15, 2017, 16:55 (GMT) |
RNA: expose RegionView3D clip planes |
Revision 4fae536 by Campbell Barton September 15, 2017, 12:44 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 378b74f by Campbell Barton September 15, 2017, 12:15 (GMT) |
Docs: only show versions in changelog side-bar |
Revision ec784b0 by Campbell Barton September 15, 2017, 12:01 (GMT) |
Docs: update API changelog to 2.79 |
Revision 1a9217e by Sergey Sharybin September 15, 2017, 11:33 (GMT) |
Fix T52763: Boolean problem with vertex group |
Revision 0c5ff0e by Clément Foucault September 15, 2017, 09:27 (GMT) |
GPUCodegen: Fix for loop overflow. Fix asan error. |
Revision d120780 by Campbell Barton September 15, 2017, 08:17 (GMT) |
BMesh: use less involved check for edge rotation Was using function for edge rotation which was doing unnecessary checks Use the face normal and BLI_polyfill_beautify_quad_rotate_calc directly. |
Revision c594087 by Campbell Barton September 15, 2017, 08:14 (GMT) |
Polyfill Beautify: option to rotate out of degenerate state Needed for 3D iterative edge-rotation to avoid flipping when projected from different angles, but could keep zero area faces in 2D polygons. |
Revision fdb8e17 by Campbell Barton September 15, 2017, 08:08 (GMT) |
Fix error in recent boolean changes w/ quad split |
Revision 028c559 by Sergey Sharybin September 15, 2017, 07:35 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8b3ad25 by Sergey Sharybin September 15, 2017, 07:25 (GMT) |
Transform: Enable recursion dependency check for new depsgraph |
Revision 95a8e73 by Sergey Sharybin September 15, 2017, 06:35 (GMT) |
Fix copy-paste error in recent particles fix Was intersecting same triangle twice. |
Revision 2aa2bec by Campbell Barton September 14, 2017, 19:49 (GMT) |
Fix T52442: bl_app_templates_system not working Portable builds LOCAL files need to be treated as system instead of using as a fallback to USER templates. |
Revision 909da55 by Campbell Barton September 14, 2017, 19:47 (GMT) |
Fix bpy.utils.resource_path('SYSTEM') output Would return the test path for developer builds: {blender-dirname/release} Now return an empty string when no path is found. |
Revision c75bd25 by Sergey Sharybin September 14, 2017, 14:50 (GMT) |
Fix T52732: Particle system volume grid particles out of volume Use more watertight and robust intersection test. It uses now ray to triangle intersection, but it's all fine because segment was covering the whole bounding box anyway. |
Revision 3c1c3b6 by Bastien Montagne September 14, 2017, 14:35 (GMT) |
Fix T52729: Decimals not showing over 100m or 100 feet Use same 5 digits precision as we already use for e.g. Object's location, for Object's dimensions too. To be backported to 2.79a, should we do it. |
Revision a22590a by Sergey Sharybin September 14, 2017, 13:56 (GMT) |
Fix T52537: Dyntopo "detail flood fill" doesn't work in some cases Mainly when object origin is not at the geometry bounding box center. Seems to be straightforward to fix, hopefully it doesn't break some obscure case where this was a desired behavior. |
Revision 8c21003 by Campbell Barton September 14, 2017, 12:58 (GMT) |
Fix T52748: Select shortest face path fails |
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