Revision 04800ed by Sergey Sharybin September 13, 2017, 10:46 (GMT) |
Revision f472aea by Sergey Sharybin September 13, 2017, 10:46 (GMT) |
Compositor: Cleanup, get rid of nested ternary operators Having single switch statement is much more readable. |
Revision 17a117c by Sergey Sharybin September 13, 2017, 10:46 (GMT) |
Compositor: Cleanup, de-duplicate some code |
Revision 4fde091 by Sergey Sharybin September 13, 2017, 10:46 (GMT) |
Compositor: Cleanup, reduce indentation level in render layer node There is absolute no reason to have such an indentation level, it only causes readability and maintainability issues. It is really simple to make code more "streamlined". |
Revision 77eaf5c by Campbell Barton September 13, 2017, 08:13 (GMT) |
Manipulator: Only allow negative scale w/ flag set In most cases we don't want this by default |
Revision a5c9f15 by Campbell Barton September 13, 2017, 08:06 (GMT) |
Manipulator: use solid regions for select drawing Needed for 3D view selection |
Revision 0bf8d16 by Campbell Barton September 13, 2017, 05:46 (GMT) |
Manipulator: cage2d - uniform handle size |
Revision 86c73ea by Campbell Barton September 13, 2017, 05:46 (GMT) |
Manipulator: fix cage2d scaling |
Revision 8a5af52 by Clément Foucault September 12, 2017, 16:32 (GMT) |
Eevee: Fix T52713: SSR not working in AMD This was cause by a fairly funky unitialize buffer (last frame) that was causing NANs during the SSR resolve stage. They were then propagated to the whole image during the next swap. Bypassing the SSR completly if no valid history exists fixes the problem. Also disabling SSR data output in this case so we can have correct reflection in the 1st history buffer. |
Revision 79a1d74 by Clément Foucault September 12, 2017, 15:50 (GMT) |
Revision 07e6e5e by Clément Foucault September 12, 2017, 14:18 (GMT) |
Eevee: Fix extinction of Light parallel to views. This was a problem with orthographic views and lights without rotations. This introduce a small bias that should fix most cases. |
Revision 659ba01 by Mathieu Menuet / Brecht Van Lommel September 12, 2017, 13:37 (GMT) |
Cycles: change AO bounces approximation to do more glossy and transmission. Rather than treating all ray types equally, we now always render 1 glossy bounce and unlimited transmission bounces. This makes it possible to get good looking results with low AO bounces settings, making it useful to speed up interior renders for example. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2818 |
Revision fc42063 by Clément Foucault September 12, 2017, 13:06 (GMT) |
Eevee: Fix wrong shadow Orco mapping. |
Revision 1e1d346 by Clément Foucault September 12, 2017, 13:03 (GMT) |
Eevee / DRW : Codestyle |
Revision d220211 by Joshua Leung September 12, 2017, 12:53 (GMT) |
T50354: Action length calculation added unnecessary padding if some F-Curves only contained a single key (on the last real frame of the action). |
Revision a704a66 by Joshua Leung September 12, 2017, 12:53 (GMT) |
Adding some verbose documentation I thought this was already clear enough, but apparently not. |
Revision f2b3e1f by Clément Foucault September 12, 2017, 12:25 (GMT) |
Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mix Shader You can now use a transparent shader as a completly transparent bsdf. And use whatever alpha mask in a mix shader between a transparent bsdf and another bsdf. |
Revision 7a6f9ab by Clément Foucault September 12, 2017, 12:25 (GMT) |
Eevee: Fix T52546 : 129th light crashes Blender |
Revision fadc079 by Sergey Sharybin September 12, 2017, 11:33 (GMT) |
Fix T52573: Cycles baking artifacts Synchronize condition for faces split between Cycles itself and baking API. |
Revision e7b5bba by Sergey Sharybin September 12, 2017, 11:22 (GMT) |
Cycles tests: Add baking features tests |
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