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September 13, 2017, 10:46 (GMT)
Fix T52113: Compositor doesnt mix unrendered render layers well

Compositor was always defaulting to all-zero s output for missing passes.

This was broken in 4cf7fc3.
September 13, 2017, 10:46 (GMT)
Compositor: Cleanup, get rid of nested ternary operators

Having single switch statement is much more readable.
September 13, 2017, 10:46 (GMT)
Compositor: Cleanup, de-duplicate some code
September 13, 2017, 10:46 (GMT)
Compositor: Cleanup, reduce indentation level in render layer node

There is absolute no reason to have such an indentation level, it only causes
readability and maintainability issues. It is really simple to make code more
"streamlined".
September 13, 2017, 08:13 (GMT)
Manipulator: Only allow negative scale w/ flag set

In most cases we don't want this by default
September 13, 2017, 08:06 (GMT)
Manipulator: use solid regions for select drawing

Needed for 3D view selection
September 13, 2017, 05:46 (GMT)
Manipulator: cage2d - uniform handle size
September 13, 2017, 05:46 (GMT)
Manipulator: fix cage2d scaling
September 12, 2017, 16:32 (GMT)
Eevee: Fix T52713: SSR not working in AMD

This was cause by a fairly funky unitialize buffer (last frame) that was causing NANs during the SSR resolve stage.
They were then propagated to the whole image during the next swap.

Bypassing the SSR completly if no valid history exists fixes the problem. Also disabling SSR data output in this case so we can have correct reflection in the 1st history buffer.
September 12, 2017, 15:50 (GMT)
Eevee: Fix T52510: assert with volume defines.

This assert was not making sense at all. Removing
September 12, 2017, 14:18 (GMT)
Eevee: Fix extinction of Light parallel to views.

This was a problem with orthographic views and lights without rotations. This introduce a small bias that should fix most cases.
Revision 659ba01 by Mathieu Menuet / Brecht Van Lommel
September 12, 2017, 13:37 (GMT)
Cycles: change AO bounces approximation to do more glossy and transmission.

Rather than treating all ray types equally, we now always render 1 glossy
bounce and unlimited transmission bounces. This makes it possible to get
good looking results with low AO bounces settings, making it useful to
speed up interior renders for example.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2818
September 12, 2017, 13:06 (GMT)
Eevee: Fix wrong shadow Orco mapping.
September 12, 2017, 13:03 (GMT)
Eevee / DRW : Codestyle
Revision d220211 by Joshua Leung
September 12, 2017, 12:53 (GMT)
T50354: Action length calculation added unnecessary padding if some F-Curves
only contained a single key (on the last real frame of the action).
Revision a704a66 by Joshua Leung
September 12, 2017, 12:53 (GMT)
Adding some verbose documentation

I thought this was already clear enough, but apparently not.
September 12, 2017, 12:25 (GMT)
Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mix Shader

You can now use a transparent shader as a completly transparent bsdf. And use whatever alpha mask in a mix shader between a transparent bsdf and another bsdf.
September 12, 2017, 12:25 (GMT)
Eevee: Fix T52546 : 129th light crashes Blender
September 12, 2017, 11:33 (GMT)
Fix T52573: Cycles baking artifacts

Synchronize condition for faces split between Cycles itself and baking API.
September 12, 2017, 11:22 (GMT)
Cycles tests: Add baking features tests
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021