Revision f09dee5 by Campbell Barton August 22, 2017, 16:14 (GMT) |
Revision 4d8e3b6 by Antonio Vazquez August 22, 2017, 15:43 (GMT) |
Fix T52483: Fill is incorrect for interpolated strokes The recalc flag must be enabled for new interpolated strokes. |
Revision 9cfb72f by Sergey Sharybin August 22, 2017, 14:31 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 9f40153 by Sergey Sharybin August 22, 2017, 14:27 (GMT) |
Fix T52209: New Depsgraph - animated follow curve constraint sometimes freaks out when the curve has a parent |
Revision f3e02eb by Sergey Sharybin August 22, 2017, 14:24 (GMT) |
Depsgraph: Cleanup, make code friendlier to be edited in columns |
Revision c80ab62 by Sergey Sharybin August 22, 2017, 14:12 (GMT) |
Depsgraph: Remove placeholder for path evaluation Wasn't used in years, if it really needs to be dedicated operation it needs to be revisited anyway. |
Revision 4699799 by Sergey Sharybin August 22, 2017, 13:50 (GMT) |
Fix threading conflict when doing Cycles background render It is possible to have same image used multiple times at different frames, which means we can not free it's buffers without any guard. From quick tests this seems to be doing what it is supposed to. Need more testing and port this to 2.79. |
Revision 831e86d by Clément Foucault August 22, 2017, 12:41 (GMT) |
GPUTexture: Remove Warning. |
Revision d7b3e33 by Dalai Felinto August 22, 2017, 12:37 (GMT) |
GL_TEXTURE_2D_ARRAY wasn't handled in GPU_texture_update Although the problem was exposed in 9457715d9a6f, the problem was in the original code that was copied over. To have: ``` } else { /* EXPECTED_VALUE */ ``` Without an BLI_assert(value == EXPECTED_VALUE); is asking for troubles. Yet another reason to favour switch statements with: ``` default: BLI_assert(!"value not implemented or supported"); ``` Instead of chained if/else if/else /* expected_value */. |
Revision 5f4066c by Campbell Barton August 22, 2017, 12:22 (GMT) |
add GPU_glew header |
Revision 7e6b702 by Campbell Barton August 22, 2017, 12:10 (GMT) |
Fix T52053: Sculpt missing update w/ clay engine Leaving sculpt mode wasn't updating the mesh because the update flushed from the depsgraph ignored edits to vertex location. |
Revision 2f19559 by Campbell Barton August 22, 2017, 12:07 (GMT) |
Cleanup: naming for mesh dirty flags - NOCHECK -> ALL - ALL -> MAYBE_ALL Where 'MAYBE_ALL' checks to see if the mesh has changed. This is clearer that `BKE_MESH_BATCH_DIRTY_ALL` is dirty and going to be updated without any guess-work. |
Revision 1155fc9 by Sergey Sharybin August 22, 2017, 10:53 (GMT) |
Fix T52454: Crash in DEG_graph_on_visible_update when activating scene layer Most likely needs in 2.79 final release. |
Revision 9457715 by Dalai Felinto August 22, 2017, 10:30 (GMT) |
GPU Texture: Use switch instead of if/else |
Revision cc5e90f by Campbell Barton August 22, 2017, 10:13 (GMT) |
Manipulator: template for Python manipulator This is an example of a manipulator that defines it's own geometry. |
Revision f4fe405 by Campbell Barton August 22, 2017, 08:56 (GMT) |
Manipulator: Add API target_get/set/range wrappers Allows Python manipulators access the values of target properties needed for Python to make use of the general target property interface. |
Revision bd935b5 by Campbell Barton August 22, 2017, 08:21 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ccff7c3 by Campbell Barton August 22, 2017, 08:13 (GMT) |
PyAPI: Minor gawain corrections |
Revision 691ed21 by Campbell Barton August 22, 2017, 08:10 (GMT) |
PyAPI: replace PyC_FromArray with typed functions This was meant to be generic but introduced possible type errors and unnecessary complication. Replace with typed PyC_Tuple_PackArray_* functions. Also add PyC_Tuple_Pack_* macro which replaces some uses of Py_BuildValue, with the advantage of not having to parse a string. |
Revision 4175816 by Clément Foucault August 22, 2017, 08:07 (GMT) |
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