Revision 83b0bf9 by Sergey Sharybin July 20, 2017, 13:38 (GMT) |
Depsgraph: Solve TODO about more granular particle settings update tagging |
Revision 905366c by Sergey Sharybin July 20, 2017, 13:16 (GMT) |
Fix/workaround T52127: Combed hair from 2.78 not showing when appending Quick solution to prevent particle components from being tagged for complete re-evaluaiton. |
Revision 3b12a71 by Brecht Van Lommel July 20, 2017, 13:15 (GMT) |
Fix T52125: principled BSDF missing with macOS OpenCL. |
Revision 84a87bf by Sergey Sharybin July 20, 2017, 13:00 (GMT) |
Depsgraph: Fix crashes when OCIO configuration is missing We were creating copy on write version of scene prior to validating color management settings for the original scene. |
Revision b7d0cfa by Sergey Sharybin July 20, 2017, 12:29 (GMT) |
Depsgraph: Fix missing UV layers with copy on write enabled |
Revision c1ca3c8 by Stefan Werner July 20, 2017, 11:28 (GMT) |
Cycles: fixed the SM_2x CUDA kernel build that I broke in my previous commit |
Revision 00ddbd5 by Sergey Sharybin July 20, 2017, 11:27 (GMT) |
Depsgraph: Fix crash with copy on write when scene has legacy bases The remapping code was creating plkaceholders for objects coming from legacy bases, but since those objects were never created by dependency graph (since they are supposed to be ignored) the copy on write relations creation was confused. Now we do some special trickery to clear legacy bases on copy on write. |
Revision f42bb9d by Sergey Sharybin July 20, 2017, 11:27 (GMT) |
Depsgraph: Ignore groups from copy on write expansion Groups will not have IDs in the dependency graph, so we shouldn't create them for CoW as well. |
Revision 819f3b3 by Campbell Barton July 20, 2017, 09:47 (GMT) |
BMesh face map layer access |
Revision f5f34a9 by Campbell Barton July 20, 2017, 09:47 (GMT) |
RNA: face-map access Currently RNA doesn't give us a good way of accessing singleton layers, for now expose as a layer list (skin & paint-pask do this too). Noted in T47811 that this should be changed. |
Revision eee4755 by Dalai Felinto July 20, 2017, 08:37 (GMT) |
Fix active object doesn't show on templateID Before that if you went to the object panel tab in the Properties Editor the active object wouldn't show in the first panel. |
Revision 4bc6faf by Stefan Werner July 20, 2017, 08:03 (GMT) |
Fix T52107: Color management difference when using multiple and different GPUs together This commit unifies the flattened texture slot names for bindless and regular CUDA textures. Texture indices are now identical across all CUDA architectures, where before Fermi used different indices, which lead to problems when rendering on multi-GPU setups mixing Fermi with newer hardware. |
Revision 0e2f8ed by Sergey Sharybin July 20, 2017, 07:44 (GMT) |
Depsgraph: Move strict checks under ifdef blocks Those checks are not always helpful, since id remapping doesn't want to worry about which components to tag for update. Perhaps in the future we will introduce special flag which would mean "tag everything possible"/ |
Revision 827dc70 by Julian Eisel July 19, 2017, 19:46 (GMT) |
Fix T51969: Filebrowser "Open File" button disappear when double-click thumbnail This reverts commit 82ba89b042e7067 (which caused T51969) and adds an alternative fix (don't unset area stored in modal handler for fileselect handlers). |
Revision adc43ff by Campbell Barton July 19, 2017, 17:50 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6e90294 by Campbell Barton July 19, 2017, 17:43 (GMT) |
Fix topology mirror ignoring center verts Caused select-mirror to fail with edges & faces. |
Revision 7fd4ad4 by Clément Foucault July 19, 2017, 16:17 (GMT) |
Clay Engine: Fix blue noise warning when compiling without clay. |
Revision 02e318e by Clément Foucault July 19, 2017, 16:17 (GMT) |
Eevee: Fix crash when using lamps in dupli groups. |
Revision 2382f97 by Dalai Felinto July 19, 2017, 16:14 (GMT) |
Doversion: Set Clay when opening "Blender Render" engine scenes We get already enough reports of people complaining about crashes on edit mode unaware that they are in the non-supported Blender Render engine. Blender Render is going away, no reason to keep it around. Once we have a nice fallback on Eevee and fast file loading we can default to Eevee instead. |
Revision 9f9244b by Sergey Sharybin July 19, 2017, 15:31 (GMT) |
Depsgraph: Remove redundant argument from add_id_node() |
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