Revision bb0bdc6 by Sergey Sharybin July 10, 2017, 14:49 (GMT) |
Revert "Revert "Revert "Temporarily disable material preview (T51796 workaround)""" This reverts commit 6df053e527b2808767f3a3417e1e7d683b979149. |
Revision 205d750 by Sergey Sharybin July 10, 2017, 14:47 (GMT) |
Depsgraph: Use explicit bmain pointer passed to layer utilities it is not necessarily that depsgraph is built from G.bmain. This will solve issue reported in T51782. |
Revision 8692c3a by Sergey Sharybin July 10, 2017, 13:45 (GMT) |
Depsgraph: Fix wrong layer used Should be context, not render active one here. |
Revision 6df053e by Sergey Sharybin July 10, 2017, 13:43 (GMT) |
Revert "Revert "Temporarily disable material preview (T51796 workaround)"" The "fix" happened due to a mistake in copy-on-write commit, that mistake solved preview render but broke something else. This reverts commit 45720922f7b927865b9b63f31c9d2a0b3d4b753e. |
Revision 806bc4b by Bastien Montagne July 10, 2017, 13:11 (GMT) |
Fix (unreported) Scene copying doing very stupid things with World and LineStyle usercounts. Really, really, really need to get rid of this usercount handling everywhere, hopefully incomming ID copying rewrite will help sanitize that mess. But fix was needed for 2.79 release! |
July 10, 2017, 12:43 (GMT) |
Fix T51931: VBO not updating when UVs are added to shader node tree UVs need specific data in the VBO, which is not computed unless the shaders assigned to the mesh actually use UVs. When adding UVs to the shader, the VBOs were not being recomputed to include the required data. This adds a DEG relation between the shader and the mesh, and recomputes the required data if the shader changed. Thanks Sergey, for all the DEG stuff... |
Revision 9a4cfc3 by Sergey Sharybin July 10, 2017, 12:23 (GMT) |
Partial fix of T51989: Don't set image user offset for movie files While this is handy for image sequences, it's totally meaningless for movie files. |
Revision 440c91b by Sergey Sharybin July 10, 2017, 10:28 (GMT) |
Fix T52011: Border render is incorrect with multiple scenes The code was somewhat weird: it was first copying border/crop settings from the "source" scene, then was checking border settings of the current scene and only then was copying border from "source" scene. Now we first copy border/crop flags, then copy border from source and then check whether border is a full-frame. |
July 10, 2017, 09:39 (GMT) |
Fix image empties not drawing A pointer to the uniform data for the empty drawing was being freed before the actual draw call, which invalidates the uniform. This makes the data only be freed after drawing. |
Revision 7d5e928 by Campbell Barton July 10, 2017, 07:48 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5b1c1d4 by Campbell Barton July 10, 2017, 07:36 (GMT) |
Error in last commit |
Revision 910ab14 by Campbell Barton July 10, 2017, 07:29 (GMT) |
Fix T51998: Anim player uses 100% CPU The loop running with no events didn't sleep. Now wait for events when paused. |
Revision 2c10e8a by Campbell Barton July 10, 2017, 07:06 (GMT) |
Fix T51052: CacheFile Open crashes from Python Note that bpy.data access makes more sense here, but better not crash when called from Python. |
Revision 2bd908c by Campbell Barton July 10, 2017, 06:33 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 004a143 by Campbell Barton July 10, 2017, 06:26 (GMT) |
Fix T51665: No orientation for nurbs, polygons |
Revision c055536 by Campbell Barton July 10, 2017, 06:26 (GMT) |
Curve: add assert for invalid next/prev use |
Revision 2acd05b by Campbell Barton July 10, 2017, 03:38 (GMT) |
Fix T52007: Cancel bezier curve transform fails Auto & aligned handles wouldn't restore to their correct locations. Note that a more direct fix for the bug is possible (storing the handle locations to restore on cancel). But that still gives some odd behavior, see code-comments for details. |
Revision 00f3ab2 by Brecht Van Lommel July 9, 2017, 23:10 (GMT) |
Fix T51898: missing sequence strip color space validation on load. |
Revision 2ad524b by Dalai Felinto July 9, 2017, 17:53 (GMT) |
Fix blenderplayer |
Revision f7e4484 by Brecht Van Lommel July 8, 2017, 21:45 (GMT) |
Merge branch 'master' into blender2.8 |
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