Revision ba256b3 by Brecht Van Lommel July 8, 2017, 21:42 (GMT) |
Fix T52001: material draw mode principled BSDF artifacts at some angles. The default anisotropic tangent computation could fail in some cases, leading to NaNs and artifacts. Use a simpler formulation that doesn't suffer from this. |
Revision 0584c5b by Brecht Van Lommel July 8, 2017, 20:11 (GMT) |
Fix T51959: Windows + Intel GPU offset between UI drawing and mouse. Unfortunately this means disabling the code that ensures the title bar is properly scaled with DPI, however better to have that as a cosmetic issue than Blender being unusable with a lot of Intel GPUs. |
Revision fdadb48 by Clément Foucault July 8, 2017, 16:21 (GMT) |
Gawain: Add support for compressed index with instancing. |
Revision 3361f21 by Brecht Van Lommel July 8, 2017, 00:46 (GMT) |
Fix T51967: OSL crash after rendering finished (mainly on Windows). |
Revision eb8c455 by Brecht Van Lommel July 8, 2017, 00:08 (GMT) |
Merge branch 'master' into blender2.8 |
Revision dbaaff2 by Brecht Van Lommel July 8, 2017, 00:07 (GMT) |
Fix build after previous commit. |
Revision 5eead4b by Brecht Van Lommel July 7, 2017, 23:14 (GMT) |
Cycles: recognize Eevee material output. |
Revision db28e2d by Brecht Van Lommel July 7, 2017, 23:02 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 7dc3ad2 by Brecht Van Lommel July 7, 2017, 22:54 (GMT) |
Fix T51889: new file or load factory settings results in broken UI. Fix some cases that still assumed there to be a global DPI, instead of a per window DPI that needs to be set before reading U.dpi. |
Revision 1e21778 by Sergey Sharybin July 7, 2017, 14:38 (GMT) |
Fix T51977: New depsgraph removes the grass in victor scene For now just make new depsgraph do similar updates to the old one. See bug report for more detailed information about what was going on. |
Revision 4d4ebc8 by Sergey Sharybin July 7, 2017, 14:13 (GMT) |
Fix T51991: Disabled for viewport particle system becomes visible after BI render Move check for psys render data before it is actually requested for creation. |
July 7, 2017, 13:10 (GMT) |
GPU: Silence warning of potentially unused variable (NormalMatrix) |
Revision 15f5457 by Dalai Felinto July 7, 2017, 10:34 (GMT) |
Draw Manager: Use defines instead of hardcoded enum values |
Revision 00d4769 by Sergey Sharybin July 7, 2017, 10:08 (GMT) |
Fix T50973: Directional blur node doesn't clamp value if using driver The issue was caused by combination of following factors: - Blender Internal viewport render can not distinguish between which parts of main database changed, so it does full database re-sync when anything is tagged for an update. This way, if any NodeTree (including compositor) is changed, Blender Internal viewport is tagged for full render database update. - With old dependency graph, scene-level drivers are evaluated on every iteration of scene_update_tagged, even if nothing is tagged for an update. This causes compositor drivers be evaluated quite often. - Driver evaluation checks whether value was changed, and if so it tags corresponding ID type as updated (this is what was telling viewport to do render database update). This check was quite stupid: current property value was checked against the one coming from driver expression. This means, if driver value is outside of the hard limit range of the property, the property will always be considered updated. The fix is to compare current property value against clamped value from the driver. |
Revision 09bf3b1 by Thomas Beck July 7, 2017, 09:57 (GMT) |
Eevee: Show the metadata and output panel when eevee is selected as a render engine |
Revision 3615350 by Dalai Felinto July 7, 2017, 09:27 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision fee7f68 by Sergey Sharybin July 7, 2017, 08:40 (GMT) |
Cycles: Fix ambiguity in call of min() function |
Revision d25ccf8 by Sergey Sharybin July 7, 2017, 07:36 (GMT) |
Fix T51978: Setup Tracking Scene after Motion Tracking fails the first time |
Revision aaec4ed by Sergey Sharybin July 7, 2017, 07:27 (GMT) |
Fix T51980: Motion Tracking - png image files appear in the Blender program directory when using refine Residue of debug code remained form some older bug fix. |
Revision d290266 by Thomas Beck July 6, 2017, 21:43 (GMT) |
Eevee: Add dimension panel to eevee Up until now users had to switch to Blender Internal to set the dimension of their openGl renderings. This simple change adds the panel at the top of the scene render tab. |
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