Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 8, 2017, 23:15 (GMT)
Eevee: Fix normal orientation on default shader.
June 8, 2017, 23:15 (GMT)
DNA_ID Fix comment
June 8, 2017, 23:15 (GMT)
Probe: Add new object datablock

We went for a new datablock because blending probe functionality with empties was going to be messy.
June 8, 2017, 21:21 (GMT)
Merge branch 'master' into blender2.8
June 8, 2017, 21:20 (GMT)
RNA: remove static strings from registration

* Static strings aren't needed anymore, use stack memory.
* Fix obscure leak on failed macro registration.
* Use prefix for wrappers exported from bpy module.
June 8, 2017, 20:45 (GMT)
Cleanup: cmake indentation, missing include
June 8, 2017, 17:28 (GMT)
Remove unused lay value from Dupli object evaluation context
June 8, 2017, 17:03 (GMT)
Revert "Fix some groups not showing in the viewport"

This reverts commit c19fedf636ec3de503f5929432003702801ebcf3.
June 8, 2017, 17:03 (GMT)
Fix some groups not showing in the viewport

If the group was freshly created in 2.8 from a new object, this will prevent the object to be shown.
June 8, 2017, 17:00 (GMT)
Fix T51750: Group selection broken

This was introduced in 23c93873f40.

This could be moved to deg_flush_base_flags_and_settings but since we
only need this for duplis I think it's fine to be handled separately.
June 8, 2017, 14:12 (GMT)
Depsgraph: Avoid over-documentation

The comment adds zero information.
June 8, 2017, 14:11 (GMT)
Avoid allocation of evaluation context for iterator

Use stack-allocated context when possible.
June 8, 2017, 12:05 (GMT)
Fix T51733: 3d print toolbox checks report false positives.

Colinear vertices in a same face would not be handled correctly.
June 8, 2017, 10:15 (GMT)
Cycles: Don't leave multiple spaces in the device name
June 8, 2017, 10:10 (GMT)
Cycles: Display optional board name in system info
June 8, 2017, 10:03 (GMT)
Cycles: Cleanup, indentation
June 8, 2017, 08:59 (GMT)
Fix compilation error after recent depsgraph cleanup
June 8, 2017, 08:46 (GMT)
Remove selection color from the base

Use indirect access to it via object.

It was already flushing from base to object, now we can avoid such flushing.

Still weird to have selection color filled in by dependency graph, but now
there is no synchronization going on at least.
Revision d675415 by Luca Rood
June 8, 2017, 08:17 (GMT)
Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h

This removes BKE_depsgraph.h and depsgraph.c
June 8, 2017, 07:17 (GMT)
Simplify Array modifier 'relative offset' handling.

Was looping three times over the source mesh's vertices to get min/max
along all three axes... Nothing critical, but still!
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021