Revision c55c2db by Dalai Felinto May 18, 2017, 12:48 (GMT) |
Make sure external engines also render fine with depsgraph + freestyle wip There is still a crash when using freestyle and Cycles, but the changes here present are harmless |
Revision 00164f3 by Campbell Barton May 18, 2017, 12:33 (GMT) |
Correct own error using u32 for back-buffer select |
Revision 1247f60 by Campbell Barton May 18, 2017, 11:48 (GMT) |
Correct last commit VERT_VISIT was used in a nested function. |
Revision 32c9d23 by Pascal Schoen May 18, 2017, 11:18 (GMT) |
Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as expected Renamed the "Transparency" input of the Principled BSDF to "Transmission" and "Refraction Roughness" to "Transmission Roughness". |
Revision 208462e by Campbell Barton May 18, 2017, 11:07 (GMT) |
Fix T51539: BMesh boolean crash In some cases the vertex visit queue would exceed its max length, visiting the same vertex multiple times. |
Revision dad10ab by Campbell Barton May 18, 2017, 10:43 (GMT) |
DwM: Support flat-shaded w/ clay & eevee engines Needed for sculpt mode drawing w/ engines, see: T51497 |
Revision 5dd9e17 by Bastien Montagne May 18, 2017, 10:13 (GMT) |
DwM: Armature: Cleanup envelope bone code a bit. Mainly adding 'wire' suffix to wire/distance drawing func and shader. Also, match wire vertex shader behavior with solid one regarding head/tail only drawing (i.e. alwas expect head bone mat, never tail one, and assume that if a radius is negative, then we only draw on the other end of the bone). |
Revision 23f256b by Bastien Montagne May 18, 2017, 10:13 (GMT) |
DwM: Armature: add solid envelope bone drawing. Envelope bones are now pretty much identical to old drawing code. Note that currently new DwM drawing code does not seem to care about wire/solid drawing modes at all, guess this is still TODO... For now we hence just get both wire and solid for envelope bones, this can be refined later. |
Revision 5919919 by Bastien Montagne May 18, 2017, 10:13 (GMT) |
DwM: Armature: refine drawing condition of envelope distance outline. Should match better original 2.7x behavior now. |
Revision c75cde3 by Campbell Barton May 18, 2017, 04:53 (GMT) |
Re-use vertex position VBO in weight-paint mode |
Revision 3900b7b by Campbell Barton May 18, 2017, 03:06 (GMT) |
Cleanup: simplify material checks w/ clay engine Instead of manipulating args when checking for duplicates, just convert the material and memcmp. |
Revision 4047715 by Campbell Barton May 18, 2017, 01:22 (GMT) |
Cleanup: use pre-defined STRINGIFY macro |
Revision 102394a by Campbell Barton May 18, 2017, 00:43 (GMT) |
Fix T51538: Weight-paint circle select w/ clipping |
Revision 5ec6982 by Clément Foucault May 17, 2017, 23:50 (GMT) |
Draw Manager: Fix instancing. |
Revision 11e7e07 by Clément Foucault May 17, 2017, 23:50 (GMT) |
Eevee: fix orco. |
Revision 00a5885 by Clément Foucault May 17, 2017, 23:50 (GMT) |
Eevee: Refactor shaders defines |
Revision af3954f by Clément Foucault May 17, 2017, 23:50 (GMT) |
Eevee: fix bug with postprocess buffer sharing. |
Revision ecee490 by Clément Foucault May 17, 2017, 23:50 (GMT) |
Eevee: Some changes to default shader. Use old BI material prop and use a metallic approach. |
Revision 60cd996 by Dalai Felinto May 17, 2017, 16:13 (GMT) |
Silence warnings in Mac (based on buildbot build report) |
Revision 970a7c8 by Dalai Felinto May 17, 2017, 15:55 (GMT) |
Fix blenderplayer |
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