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May 18, 2017, 12:48 (GMT)
Make sure external engines also render fine with depsgraph + freestyle wip

There is still a crash when using freestyle and Cycles,
but the changes here present are harmless
May 18, 2017, 12:33 (GMT)
Correct own error using u32 for back-buffer select
May 18, 2017, 11:48 (GMT)
Correct last commit

VERT_VISIT was used in a nested function.
Revision 32c9d23 by Pascal Schoen
May 18, 2017, 11:18 (GMT)
Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as expected

Renamed the "Transparency" input of the Principled BSDF to
"Transmission" and "Refraction Roughness" to "Transmission Roughness".
May 18, 2017, 11:07 (GMT)
Fix T51539: BMesh boolean crash

In some cases the vertex visit queue would exceed its max length,
visiting the same vertex multiple times.
May 18, 2017, 10:43 (GMT)
DwM: Support flat-shaded w/ clay & eevee engines

Needed for sculpt mode drawing w/ engines, see: T51497
May 18, 2017, 10:13 (GMT)
DwM: Armature: Cleanup envelope bone code a bit.

Mainly adding 'wire' suffix to wire/distance drawing func and shader.

Also, match wire vertex shader behavior with solid one regarding
head/tail only drawing (i.e. alwas expect head bone mat, never tail one,
and assume that if a radius is negative, then we only draw on the other
end of the bone).
May 18, 2017, 10:13 (GMT)
DwM: Armature: add solid envelope bone drawing.

Envelope bones are now pretty much identical to old drawing code.

Note that currently new DwM drawing code does not seem to care about
wire/solid drawing modes at all, guess this is still TODO... For now we
hence just get both wire and solid for envelope bones, this can be
refined later.
May 18, 2017, 10:13 (GMT)
DwM: Armature: refine drawing condition of envelope distance outline.

Should match better original 2.7x behavior now.
May 18, 2017, 04:53 (GMT)
Re-use vertex position VBO in weight-paint mode
May 18, 2017, 03:06 (GMT)
Cleanup: simplify material checks w/ clay engine

Instead of manipulating args when checking for duplicates,
just convert the material and memcmp.
May 18, 2017, 01:22 (GMT)
Cleanup: use pre-defined STRINGIFY macro
May 18, 2017, 00:43 (GMT)
Fix T51538: Weight-paint circle select w/ clipping
May 17, 2017, 23:50 (GMT)
Draw Manager: Fix instancing.
May 17, 2017, 23:50 (GMT)
Eevee: fix orco.
May 17, 2017, 23:50 (GMT)
Eevee: Refactor shaders defines
May 17, 2017, 23:50 (GMT)
Eevee: fix bug with postprocess buffer sharing.
May 17, 2017, 23:50 (GMT)
Eevee: Some changes to default shader.

Use old BI material prop and use a metallic approach.
May 17, 2017, 16:13 (GMT)
Silence warnings in Mac (based on buildbot build report)
May 17, 2017, 15:55 (GMT)
Fix blenderplayer
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021