Revision 58a810e by Clément Foucault May 16, 2017, 18:30 (GMT) |
Draw Manager: Add support for instance Batch. Idea is to specify a batch as source of vbo instance attrib. |
Revision fa76c69 by Clément Foucault May 16, 2017, 18:30 (GMT) |
Draw Manager: support render only mode. |
Revision 90aff80 by Clément Foucault May 16, 2017, 18:30 (GMT) |
Draw Manager: Texture Memory usage improvement. -Use 11_11_10 buffers for hdr content. -Eevee compositing share 1 buffer if bloom and DOF are both activated. -Fix slowdown when resizing EEVEE viewport. -Removed DRW_BUF_*** enums causing confusion. |
Revision ddc5896 by Clément Foucault May 16, 2017, 18:30 (GMT) |
Draw Manager: Improve debug |
Revision 2e8cb8d by Clément Foucault May 16, 2017, 18:30 (GMT) |
Draw Manager: Make use of texture reuse. |
Revision 7a029f4 by Clément Foucault May 16, 2017, 18:27 (GMT) |
GPUViewport: Add a Texture Pool to reuse textures across engines. |
May 16, 2017, 15:42 (GMT) |
Fix crash when particle display is below 100% |
May 16, 2017, 14:43 (GMT) |
Minor cleanup in clay_engine.c |
Revision 1531777 by Dalai Felinto May 16, 2017, 14:40 (GMT) |
Outliner: Bring back "activate" object when selecting from outliner |
Revision d59721c by Sergey Sharybin May 16, 2017, 14:34 (GMT) |
Fix T50673: OpenEXR multilayer image truncated on save The issue is in OpenEXR itself. See the report fomr some more details. |
Revision 3826e77 by Dalai Felinto May 16, 2017, 14:26 (GMT) |
Draw Manager: Small cleanup on bool and bitwise We should avoid casting from an int to a flag. In this case it is probably fine, but if the OB_MODE_SCULPT was too high it can overflow the bool. (also adding explicit parenthesis to a flag check) |
Revision b11168c by Dalai Felinto May 16, 2017, 14:18 (GMT) |
Clay/Hair: Only show hair when in object mode |
May 16, 2017, 14:07 (GMT) |
Fix hair drawing with collection clay settings overrides |
Revision 26b2323 by Sergey Sharybin May 16, 2017, 13:36 (GMT) |
Fix memory leak when saving OpenEXR files It is not a good idea to: 1. Duplicate metadata to self 2. Ignore the fact that something might have had metadata already. Also moved metadata copy to a preparation function, so it is never lost. |
Revision e435974 by Dalai Felinto May 16, 2017, 12:55 (GMT) |
Fix hair width changing |
Revision 8be9d68 by Howard Trickey May 16, 2017, 11:19 (GMT) |
Fix T49467: Crash due to assert failure in bevel. The mesh interpolation code had an edge case where one of two adjacent edges to a vertex has 0 length. This caused an assert failure indexing the vertex mesh for splash Blenderman.blend. |
Revision c81950f by Dalai Felinto May 16, 2017, 10:58 (GMT) |
UI: Expose Views to eevee and clay |
Revision 1e31127 by Dalai Felinto May 16, 2017, 10:50 (GMT) |
Fix info header stats to iterator over layer instead of scene Although this is working fine, there are two changes expected in the new future once depsgraph copy on write is implemented: 1) To call ED_info_stats_clear a callback from depsgraph, instead of the notifier system. (that would also allow us to clear only one SceneLayer). 2) To store/get stats from the evaluated SceneLayer, as well as iterate over the evaluated objects as well. |
Revision a70a7f9 by Sergey Sharybin May 16, 2017, 10:40 (GMT) |
Fix T49864: EnvMap baking crashes 2.78 if 'Full Sample' checked in AA |
Revision f89c6e7 by Sergey Sharybin May 16, 2017, 08:57 (GMT) |
Fix memory leak in environment Found when was looking into T49864. The issue is caused here by render_copy_renderdata() doing a copy of views with BLI_duplicatelist() so we can not just zero the pointers out. Similar thing is happening for layers as well. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021