Revision 50b67d8 by Bastien Montagne May 10, 2017, 18:40 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/makesrna/intern/rna_space.c |
Revision f305aba by Dalai Felinto May 10, 2017, 18:36 (GMT) |
Make sure 'use_property_button_exec' can deal with arrays as well |
Revision 42c3460 by Bastien Montagne May 10, 2017, 18:35 (GMT) |
Fix missing relation in new DEG between World and its NodeTree. Was preventing update in 3DView etc. when changing something in the World's NodeTree, especially annoying in blender2.8 branch (since legacy depsgraph has been removed there), but also affecting master. |
Revision 4f80260 by Dalai Felinto May 10, 2017, 18:04 (GMT) |
Expand the collection settings RNA API for arrays |
Revision 4240b67 by Dalai Felinto May 10, 2017, 17:25 (GMT) |
Expand the collection settings API to support float arrays We still need to update the RNA interface to access those. But since there is no RNA_def_property_float_array_funcs I'm not sure how many changes this will require. |
Revision 8246246 by Aaron Carlisle May 10, 2017, 16:20 (GMT) |
UI: editor menu, swap Text and node editors Proposed by @sebastian_k and approved by @severin over IRC. Follows up on rB0f561da5fb77540626aec7a995314271a91acdf6 |
Revision e5ec386 by Dalai Felinto May 10, 2017, 15:03 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 62aa925 by Dalai Felinto May 10, 2017, 14:54 (GMT) |
Fix T51354: Final take on multi-view (single view) issues We now handle selection and transform manipulators (kudos to Julian Eisel to help hunting down the latter). |
Revision 45207bf by Clément Foucault May 10, 2017, 14:03 (GMT) |
Eevee: Post process parameters. -Display almost all parameters. -Made some small adjustment to motion blur to support FOV motion blur. -Made DOF max radius a parameter. |
Revision fdf2d8b by Clément Foucault May 10, 2017, 14:03 (GMT) |
Eevee: Support for light path node "is camera ray" output. |
Revision da8b34e by Clément Foucault May 10, 2017, 14:03 (GMT) |
Eevee: Fix some issues Fix issue with manipulator contributing to depth. Fix blender internal shader. |
Revision 7902e3f by Dalai Felinto May 10, 2017, 14:00 (GMT) |
Fix multi-view (single camera) selection |
Revision a438750 by Dalai Felinto May 10, 2017, 13:54 (GMT) |
Fix multi-view (single camera) manipulators selection |
Revision 1a6b97e by Dalai Felinto May 10, 2017, 13:40 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 Note: Depth placement was working already for BI, and althugh this commit breaks it for it, it makes it work for the draw manager engines. |
Revision 9099771 by Dalai Felinto May 10, 2017, 12:21 (GMT) |
Merge commit 'origin/master (9395646c2c44cdf568ca950700d71fe966f2d80f)' into blender2.8 |
Revision 195d0fb by Dalai Felinto May 10, 2017, 11:13 (GMT) |
Fixup for multi-view single eye viewport issues In d2f1f80a6fa I was always calling view3d_main_regio_setup_view with NULL matrices, which is not always correct. |
Revision 0722e41 by Campbell Barton May 10, 2017, 10:35 (GMT) |
DWM: Use Gawain for sculpt drawing Currently only uses the simple shader. |
Revision d2f1f80 by Dalai Felinto May 10, 2017, 10:21 (GMT) |
Partial fix to Multi-View single eye issues in viewport Handling depth loop for now (3d cursor positioning). Selection is a bit more tricky. Reported on 51354 |
Revision 1c18d07 by Clément Foucault May 9, 2017, 22:57 (GMT) |
Eevee: Make Depth of field zoom invariant. Multiply the sensor size by the viewcamtexcofac which is basicaly how scaled is the viewport relativly to the camera frame. |
Revision 965571c by Clément Foucault May 9, 2017, 22:47 (GMT) |
Draw Manager: Handle negative scaled meshes. |
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