Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 10, 2017, 18:40 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/makesrna/intern/rna_space.c
May 10, 2017, 18:36 (GMT)
Make sure 'use_property_button_exec' can deal with arrays as well
May 10, 2017, 18:35 (GMT)
Fix missing relation in new DEG between World and its NodeTree.

Was preventing update in 3DView etc. when changing something in the
World's NodeTree, especially annoying in blender2.8 branch (since legacy
depsgraph has been removed there), but also affecting master.
May 10, 2017, 18:04 (GMT)
Expand the collection settings RNA API for arrays
May 10, 2017, 17:25 (GMT)
Expand the collection settings API to support float arrays

We still need to update the RNA interface to access those. But since
there is no RNA_def_property_float_array_funcs I'm not sure how many
changes this will require.
May 10, 2017, 16:20 (GMT)
UI: editor menu, swap Text and node editors

Proposed by @sebastian_k and approved by @severin over IRC.

Follows up on rB0f561da5fb77540626aec7a995314271a91acdf6
May 10, 2017, 15:03 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
May 10, 2017, 14:54 (GMT)
Fix T51354: Final take on multi-view (single view) issues

We now handle selection and transform manipulators
(kudos to Julian Eisel to help hunting down the latter).
May 10, 2017, 14:03 (GMT)
Eevee: Post process parameters.

-Display almost all parameters.
-Made some small adjustment to motion blur to support FOV motion blur.
-Made DOF max radius a parameter.
May 10, 2017, 14:03 (GMT)
Eevee: Support for light path node "is camera ray" output.
May 10, 2017, 14:03 (GMT)
Eevee: Fix some issues

Fix issue with manipulator contributing to depth.
Fix blender internal shader.
May 10, 2017, 14:00 (GMT)
Fix multi-view (single camera) selection
May 10, 2017, 13:54 (GMT)
Fix multi-view (single camera) manipulators selection
May 10, 2017, 13:40 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8

Note: Depth placement was working already for BI, and althugh this
commit breaks it for it, it makes it work for the draw manager engines.
May 10, 2017, 12:21 (GMT)
Merge commit 'origin/master (9395646c2c44cdf568ca950700d71fe966f2d80f)' into blender2.8
May 10, 2017, 11:13 (GMT)
Fixup for multi-view single eye viewport issues

In d2f1f80a6fa I was always calling view3d_main_regio_setup_view with
NULL matrices, which is not always correct.
May 10, 2017, 10:35 (GMT)
DWM: Use Gawain for sculpt drawing

Currently only uses the simple shader.
May 10, 2017, 10:21 (GMT)
Partial fix to Multi-View single eye issues in viewport

Handling depth loop for now (3d cursor positioning). Selection is a bit
more tricky.

Reported on 51354
May 9, 2017, 22:57 (GMT)
Eevee: Make Depth of field zoom invariant.

Multiply the sensor size by the viewcamtexcofac which is basicaly how scaled is the viewport relativly to the camera frame.
May 9, 2017, 22:47 (GMT)
Draw Manager: Handle negative scaled meshes.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021