Revision d58310f by Sergey Sharybin May 11, 2017, 14:00 (GMT) |
Support drawing of solid mode CDDM with core profile Nothing terribly exciting, just a hackish implementation of solid mode CDDM drawing for cases when we are building with core profile. The goal is to be able to see SOMETHING with new OpenGL for thew guys who tests alembic and friends in blender2.8 branch. This is a temporary solution, the whole drawing will be reworked. Limited to hardcoded material and lighting. Selection outline color is also hardcoded because of lack of glColor() in the core profile. After this commit there is no big stoppers from stop worrying about legacy OpenGL, so we can go core profile as the only way for Blender. While some areas will become broken after that, we'd better just fix them after that and for now just focus on more important design work. |
Revision f129e48 by Campbell Barton May 11, 2017, 12:16 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 4e7eafb by Clément Foucault May 11, 2017, 12:12 (GMT) |
Eevee: Fix motion blur. |
Revision 0e08889 by Campbell Barton May 11, 2017, 12:07 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 1503897 by Campbell Barton May 11, 2017, 12:05 (GMT) |
Cleanup: GPU PBVH naming Use GPU_pbvh prefix. |
Revision 5ae58f8 by Campbell Barton May 11, 2017, 11:27 (GMT) |
DWM: Use draw manager for sculpt PBVH drawing Add a shader-group type to draw generated geometry by running a callback. |
Revision f1242ea by Campbell Barton May 11, 2017, 11:05 (GMT) |
Fix bug in copying VertexFormat Pointer-offsets need updating on copy, seems VertexFormat's were being made static to avoid this bug? |
Revision 90b9467 by Hristo Gueorguiev May 11, 2017, 09:58 (GMT) |
Cycles: fix AO approximation for split kernel |
Revision 0ffb19c by Campbell Barton May 11, 2017, 08:56 (GMT) |
Revert "DWM: remove redundant state reset" Enable this for now, needs some investigation. |
Revision 2a2b23c by Sergey Sharybin May 11, 2017, 08:06 (GMT) |
Fix typo in the CMakeFile message |
Revision bb376c6 by Aaron Carlisle May 11, 2017, 03:53 (GMT) |
Ammend last commit: add missing align for row props |
Revision c95a8bc by Aaron Carlisle May 11, 2017, 03:53 (GMT) |
UI: Follow up on recent VSE work Fix a few more columns that should be rows |
Revision 58a0c27 by Lukas Stockner May 11, 2017, 01:21 (GMT) |
Cycles: Fix occasional black pixels from denoising with excessive radii Numerical inaccuracies would cause the XtWX matrix to be no longer positive-semidefinite, which in turn caused the LSQ solver to fail. |
Revision f4b7c33 by Brendon Murphy May 11, 2017, 00:27 (GMT) |
update new 2.79 themes: T50869 |
Revision edd7c55 by Lukas Stockner May 10, 2017, 23:13 (GMT) |
Revision 3465f80 by Campbell Barton May 10, 2017, 22:36 (GMT) |
DWM: remove redundant state reset |
Revision 1e9f922 by Campbell Barton May 10, 2017, 21:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 891159c by Campbell Barton May 10, 2017, 21:42 (GMT) |
Merge branch 'master' into 28 |
Revision 722bcb5 by Campbell Barton May 10, 2017, 21:39 (GMT) |
Sculpt Drawing: reduce redundant color conversion Also replace macro with for loop. |
Revision b82954f by Lukas Stockner May 10, 2017, 20:39 (GMT) |
Fix T51455: Render Layers in compositor from a different scene not working The code only updated nodes in the nodetree of the scene to which the render layer belongs. Therefore, when using scene B in the compositor setup of scene A, A's node wouldn't be updated. With this fix, the update function loops over all scenes and checks them for relevant nodes. |
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