Revision 707756d by Clément Foucault May 9, 2017, 21:55 (GMT) |
Draw Manager: Extend simplification to UBOs & fix a context error. |
Revision 8277609 by Clément Foucault May 9, 2017, 21:55 (GMT) |
Small cleanup |
Revision e32ec67 by Clément Foucault May 9, 2017, 21:55 (GMT) |
Draw Manager: Simplify usage and check for errors. |
Revision 9075f93 by Clément Foucault May 9, 2017, 21:55 (GMT) |
Eevee: Initial Depth Of Field commit. |
Revision 435f501 by Clément Foucault May 9, 2017, 21:55 (GMT) |
GPUCompositing: Fix comment and component count. |
Revision 1413bee by Clément Foucault May 9, 2017, 21:55 (GMT) |
Draw Manager: Add additive blending. |
Revision 26b6bd6 by Clément Foucault May 9, 2017, 21:55 (GMT) |
Object Mode Engine: Fix grid distance if view is camera view. |
Revision 306603a by Clément Foucault May 9, 2017, 21:55 (GMT) |
GPUTexture: Add support for 32bit textures. |
Revision 6dc8368 by Clément Foucault May 9, 2017, 21:55 (GMT) |
Draw Manager: Add Triangle batching and empty batch. This is usefull for Depth Of Field because we don't need to store data for each sprites and just generate them when rendering. |
Revision bf0ebfc by Clément Foucault May 9, 2017, 21:55 (GMT) |
Draw Manager: Fullscreen triangle Used a triangle instead of a quad for fullscreen passes. |
Revision 9395646 by Aaron Carlisle May 9, 2017, 18:46 (GMT) |
Fix errors in vse ui commit - Fixes double labels - Fixes an aligned layout when un-needed - Fixes an error were a layout can become disabled but never enabled again |
Revision 894513c by Thomas Beck May 9, 2017, 18:12 (GMT) |
Fix (unreported): Crash if a right click is performed on an image datablock (open btn f.e.). Only access/insert the button_pointer if it's not null... |
Revision 75ba182 by Dalai Felinto May 9, 2017, 15:56 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 4d38932 by Sergey Sharybin May 9, 2017, 15:07 (GMT) |
Cycles: Use more stable version of integer square root function Old code was working quite unreliable in combination with fast math flag, especially when compiling with Clang. It seems we were hitting result of the following bug submitted to Clang [1]. Basically, it was happening so that (int)sqrtf(64) was 7 when Cycles is built with Clang but was correct 8 when built with GCC. This commit works this around. Annoying, but don't see other way to keep sampling pattern the same for Clang and GCC. [1] https://bugs.llvm.org//show_bug.cgi?id=24063 |
Revision e20eb2d by Sergey Sharybin May 9, 2017, 15:07 (GMT) |
Cycles: Properly free memory used by KernelGlobals Previous logic did not free memory used by vector classes which were storing images, causing memory leaks. |
Revision 24a64cb by Bastien Montagne May 9, 2017, 14:30 (GMT) |
Fix shadow shader to support core profile. |
Revision 65ebb66 by Dalai Felinto May 9, 2017, 13:23 (GMT) |
glPushAttrib/Pop change implementation to use a stack The original implementation (cbd78c81268f) broke depth of field. |
Revision 98ab2c6 by jens verwiebe May 9, 2017, 12:44 (GMT) |
Fix denoiser tooltip |
Revision 86c299c by Bastien Montagne May 9, 2017, 12:33 (GMT) |
Merge branch 'master' into blender2.8 |
Revision dad797d by Dalai Felinto May 9, 2017, 10:33 (GMT) |
Expose camera stereo settings in Clay engines |
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