Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 20, 2017, 08:08 (GMT)
Use reflect for calculating second normal
April 20, 2017, 07:11 (GMT)
Docs: move note (was mixed up)
April 20, 2017, 06:25 (GMT)
Cleanup: remove type prefix from render-data vars

Render data is never mixed with other object types,
no need to make a distinction.
April 19, 2017, 23:19 (GMT)
Fix T51248: user preferences window size not adapted to DPI.
April 19, 2017, 20:13 (GMT)
Fix merge of master (no more base...).
April 19, 2017, 20:11 (GMT)
Merge branch 'master' into blender2.8
April 19, 2017, 20:07 (GMT)
Fix T51243: Delete Globally won't work with Datablock ID Properties.

That's a quick hack to address that specific case, new pointer IDProp
actually enlights a generic problem - datablocks using themselves - which
is not really handled by current code, would consider this not-so-urgent
TODO though.
April 19, 2017, 19:55 (GMT)
Fix update drawing curve editmode
April 19, 2017, 19:47 (GMT)
Fix (unreported) missing handling of GPencil Layer's parent Object pointer in BKE_library_query.

Grrrr... still finding missing pointers here... :/
April 19, 2017, 19:33 (GMT)
Draw Manager: draw curve normals
April 19, 2017, 18:53 (GMT)
Fix error disabling curve handles
April 19, 2017, 17:01 (GMT)
No need for while-loop counting curve-normals
April 19, 2017, 16:53 (GMT)
Cleanup: put overlay & wire in own structs
April 19, 2017, 15:33 (GMT)
Merge branch 'master' into blender2.8

Updated tests/python/bl_alembic_import_test.py to be 2.8-compatible.
April 19, 2017, 15:30 (GMT)
Alembic import: correctly linking objects to scene layer.

The import is always performed on the active LayerCollection. If there
is none, a new one is created.
April 19, 2017, 15:28 (GMT)
Alembic import: added simple unit test for importer.

It only tests the presence of the objects and their parent/child pointers.
Matrix and animated properties should be done in a later test.
April 19, 2017, 15:15 (GMT)
UI: Reorganize the UV/Image "Game Properties" Pannel

This uses the same amount of room while giving it a more clean look and adds a label for the mapping options so users can tell the purpose.
April 19, 2017, 14:57 (GMT)
Fix alpha overlay for sculpt/paint when using core profile

Same fundamental problem as fonts -- there is no longer GL_ALPHA format.
April 19, 2017, 14:57 (GMT)
Cleanup: Remove executable flag from GLSL shaders
April 19, 2017, 14:57 (GMT)
Remove basic shader from paint cursor overlay

Immediate mode built-in shader is used for this drawing already.
So there is no reason to try building basic shader which is not
supported in the core profile.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021