Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 20, 2017, 13:30 (GMT)
Alembic export: don't show warning for every exported frame

The warning about not having a UV map is now only shown once per hair
system.
Revision ee3fadd by Luca Rood
April 20, 2017, 13:01 (GMT)
Fix T45350: Cache not being recomputed with "Bake All Dynamics"
April 20, 2017, 12:12 (GMT)
Fix T51251: Armature/Normal-button scaled twice
April 20, 2017, 11:16 (GMT)
Use theme vertex size for lattice & curve vertices
April 20, 2017, 11:16 (GMT)
Draw Manager: round vertex size up

Without this assigning `gl_PointSize = sizeVertex`
made vertices too small.
April 20, 2017, 11:07 (GMT)
Eevee: Start Implementation of Cascaded Shadow Maps
April 20, 2017, 11:07 (GMT)
Eevee: Do shadow cube render in one pass.
April 20, 2017, 11:07 (GMT)
Draw Manager: Fix Gradient Background
April 20, 2017, 11:01 (GMT)
Correct error drawing curve normals
April 20, 2017, 10:50 (GMT)
Merge branch 'master' into blender2.8

Disabled a unittest, to be re-enabled when T51261 is fixed.

# Conflicts:
# source/blender/alembic/intern/alembic_capi.cc
April 20, 2017, 10:43 (GMT)
Gawain: fix immediate mode drawing exceeding IMM_BUFFER_SIZE

Would cause crazy colors in file selector.
April 20, 2017, 10:01 (GMT)
Alembic import: select imported objects

When the Alembic import is finished, all imported objects are selected.
April 20, 2017, 09:03 (GMT)
Fix debug checks were enabled for release builds only

NDEBUG meanse Not DEBUG.
April 20, 2017, 09:00 (GMT)
Fix T51215: depsgraph evaluation of collection properties (overrides)
April 20, 2017, 09:00 (GMT)
IDProperty: New util function to merge groups recursively
April 20, 2017, 09:00 (GMT)
Corrections for layers unittest based on design change

Example, imagine an object Cube in collections 1 and 2 where both
collections are nested to A. Now we set a "color" property as follow:

```
Scene -> GREEN
--
A -> RED
? 1 -> BLUE
? 2 -> -
```

In this case the object will be RED, because of A? 2.

Now if we have:

```
Scene -> GREEN
--
A -> RED
? 1 -> -
? 2 -> PINK
1 -> -
--

The object will be PINK because of A? 2.

Note that the (top level) collection 1 doesn't influence the object color
because there are no overrides on it. The scene render settings (GREEN
in this case) are only used as fallback if an override is not set at
all.
April 20, 2017, 08:56 (GMT)
Cleanup: Use explicit unsigned int type

This is as per our code style states ans as majority of the team
prefers types to be used.
April 20, 2017, 08:56 (GMT)
Use reflect for calculating second normal
April 20, 2017, 08:40 (GMT)
Fix T51198: Crash with new Datablock ID Properties
April 20, 2017, 08:16 (GMT)
Merge branch 'master' into 28
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021