Revision 6da53e4 by Campbell Barton April 20, 2017, 08:08 (GMT) |
Use reflect for calculating second normal |
Revision 9bb8e46 by Campbell Barton April 20, 2017, 07:11 (GMT) |
Docs: move note (was mixed up) |
Revision 462d9e3 by Campbell Barton April 20, 2017, 06:25 (GMT) |
Cleanup: remove type prefix from render-data vars Render data is never mixed with other object types, no need to make a distinction. |
Revision 6c26911 by Brecht Van Lommel April 19, 2017, 23:19 (GMT) |
Fix T51248: user preferences window size not adapted to DPI. |
Revision c7c162e by Bastien Montagne April 19, 2017, 20:13 (GMT) |
Fix merge of master (no more base...). |
Revision 6a5b53f by Bastien Montagne April 19, 2017, 20:11 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 1873ea3 by Bastien Montagne April 19, 2017, 20:07 (GMT) |
Fix T51243: Delete Globally won't work with Datablock ID Properties. That's a quick hack to address that specific case, new pointer IDProp actually enlights a generic problem - datablocks using themselves - which is not really handled by current code, would consider this not-so-urgent TODO though. |
Revision a738e98 by Campbell Barton April 19, 2017, 19:55 (GMT) |
Fix update drawing curve editmode |
Revision 1c28e12 by Bastien Montagne April 19, 2017, 19:47 (GMT) |
Fix (unreported) missing handling of GPencil Layer's parent Object pointer in BKE_library_query. Grrrr... still finding missing pointers here... :/ |
Revision 72efee0 by Campbell Barton April 19, 2017, 19:33 (GMT) |
Draw Manager: draw curve normals |
Revision 896d62d by Campbell Barton April 19, 2017, 18:53 (GMT) |
Fix error disabling curve handles |
Revision 43a2736 by Campbell Barton April 19, 2017, 17:01 (GMT) |
No need for while-loop counting curve-normals |
Revision e28a92b by Campbell Barton April 19, 2017, 16:53 (GMT) |
Cleanup: put overlay & wire in own structs |
Revision c0f9d96 by Sybren A. Stüvel April 19, 2017, 15:33 (GMT) |
Merge branch 'master' into blender2.8 Updated tests/python/bl_alembic_import_test.py to be 2.8-compatible. |
Revision 307059e by Sybren A. Stüvel April 19, 2017, 15:30 (GMT) |
Alembic import: correctly linking objects to scene layer. The import is always performed on the active LayerCollection. If there is none, a new one is created. |
Revision aaec934 by Sybren A. Stüvel April 19, 2017, 15:28 (GMT) |
Alembic import: added simple unit test for importer. It only tests the presence of the objects and their parent/child pointers. Matrix and animated properties should be done in a later test. |
Revision 8accea0 by Aaron Carlisle April 19, 2017, 15:15 (GMT) |
UI: Reorganize the UV/Image "Game Properties" Pannel This uses the same amount of room while giving it a more clean look and adds a label for the mapping options so users can tell the purpose. |
Revision 2489465 by Sergey Sharybin April 19, 2017, 14:57 (GMT) |
Fix alpha overlay for sculpt/paint when using core profile Same fundamental problem as fonts -- there is no longer GL_ALPHA format. |
Revision e708f45 by Sergey Sharybin April 19, 2017, 14:57 (GMT) |
Cleanup: Remove executable flag from GLSL shaders |
Revision 553d820 by Sergey Sharybin April 19, 2017, 14:57 (GMT) |
Remove basic shader from paint cursor overlay Immediate mode built-in shader is used for this drawing already. So there is no reason to try building basic shader which is not supported in the core profile. |
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