Revision c87bfb1 by Dalai Felinto April 4, 2017, 12:31 (GMT) |
Immediate Mode / DerivedMesh: Handle UV Shadow |
Revision 0e95270 by Dalai Felinto April 4, 2017, 12:31 (GMT) |
Depsgraph: placeholder function for COW objects query |
Revision 1baa236 by Dalai Felinto April 4, 2017, 12:31 (GMT) |
CTX_data_depsgraph(bContext *C); |
Revision 5eac4e3 by Dalai Felinto April 4, 2017, 12:31 (GMT) |
Immediate Mode: glPop/glPushClientAttrib |
Revision 8a60d84 by Sybren A. Stüvel April 4, 2017, 10:55 (GMT) |
Bumped Alembic library version to 1.7.1 This provides us with a clearer API (so I don't have to use const_cast<> in upcoming code). It also allows layering of different Alembic files, so you can have a base file and load a separate file containing overrides. Verbally approved by Dr. Sergey. |
Revision ffac92e by Sergey Sharybin April 4, 2017, 10:52 (GMT) |
Buildbot: Update master config |
Revision b93ddfd by Sybren A. Stüvel April 4, 2017, 10:41 (GMT) |
Alembic: force ALEMBIC_LIB_USES_BOOST=ON when not using C++11 Alembic requires one of ALEMBIC_LIB_USES_BOOST, ALEMBIC_LIB_USES_TR1, or C++11, and silently defaults to the latter if the former two are OFF. Before this change, Alembic was only built without C++11 of OpenEXR was built at the same time. This dependency was both unnecessary and undocumented. |
Revision ca5ccf5 by Sergey Sharybin April 4, 2017, 10:32 (GMT) |
Task: Remove non-atomic pool suspended flag assignment This was done some lines above by atomic fetch and and. |
Revision 4f7eb3a by Sergey Sharybin April 4, 2017, 10:15 (GMT) |
Buildbot: Update master config |
Revision 373d362 by Clément Foucault April 4, 2017, 09:00 (GMT) |
Fix bad level call. |
Revision 4fe8395 by Campbell Barton April 4, 2017, 07:38 (GMT) |
Cleanup: avoid long lines (search tools complain!) |
Revision 0c68c92 by Mike Erwin April 4, 2017, 05:15 (GMT) |
fix node editor drawing (T51086) Fixed a few issues - wrong transform matrices - assert on node with no sockets - color of collapsed nodes, some title areas Also includes minor cleanup. |
Revision e9944fe by Clément Foucault April 3, 2017, 20:30 (GMT) |
Draw Manager: Fix engine_type not set |
Revision ccaa21d by Clément Foucault April 3, 2017, 19:52 (GMT) |
Infinite Grid: View angle fade and show Z axis in special persp views |
Revision 4a8aaab by Clément Foucault April 3, 2017, 19:52 (GMT) |
Draw Manager: Use engine type pointer instead of engine name. Faster search |
Revision ccd8353 by Clément Foucault April 3, 2017, 19:52 (GMT) |
Object Engine: Fix multi user lamp data display bug. Objects that were using the same lamp data were having the same display matrices. This is fixed by allowing engine to store a memory block inside the object itself. |
Revision 682c4dc by Clément Foucault April 3, 2017, 19:52 (GMT) |
Draw Manager: Fix Cache timers Also expand the timer average range. |
Revision eca256b by Clément Foucault April 3, 2017, 19:52 (GMT) |
GPULamp: Separate GPULamp from GPUMaterial Since we need GPULamps for draw engines, it makes sense to separate them. |
Revision 8e0bfee by Clément Foucault April 3, 2017, 19:52 (GMT) |
Draw Manager: Fix glBlitFramebuffer error |
Revision 46cd87f by Clément Foucault April 3, 2017, 19:52 (GMT) |
Eevee: LTC area lights Using Linear Transform Cosines to compute area lighting. This is far more accurate than other techniques but also slower. We use rotating quad to mimic sphere area light. For a better approximation, we use a rotating octogon. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021