Revision 69aa657 by Bastien Montagne March 28, 2017, 12:38 (GMT) |
Forgot those IDP_LibLinkProperty call on node sockets IDProps in previous commit... |
Revision 855b56b by Antonio Vazquez March 28, 2017, 11:05 (GMT) |
Add GL_LINE_STRIP_ADJACENCY support to Gawain This primitive is used in geometry shaders like new grease pencil stroke shaders |
Revision 59bb4ca by Aleksandr Zinovev March 28, 2017, 10:44 (GMT) |
Fix: Icon offset for pie buttons |
Revision 3f61280 by Sergey Sharybin March 28, 2017, 09:01 (GMT) |
Cycles: Pass m128 vectors by const reference |
Revision 8852601 by Bastien Montagne March 28, 2017, 08:41 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenloader/intern/readfile.c source/blender/windowmanager/intern/wm_window.c |
Revision e190995 by Bastien Montagne March 28, 2017, 08:15 (GMT) |
Fix lib_link_cachefile. That one was: * Resetting non-ID pointers (lib_link_xxx funcs should only affect ID pointers, everything else shall be done in direct_link_xxx func). * Even worse, always calling lib_link_animdata, even when LIB_TAG_NEED_LINK tag was unset... |
Revision bed327f by Bastien Montagne March 28, 2017, 08:10 (GMT) |
Bring back `lib_link_mesh()` in 'order' with other libdata liblink functions. We do not need any special handling anymore for usercount of images used by faces/polygons (tpage stuff), since we have the 'real_user' handling, which will gracefully cope with all possible situations. So better not keep that ugly confusing useless special case. |
Revision 39172c6 by Bastien Montagne March 28, 2017, 08:03 (GMT) |
readfile.c: Cleanup lib_link code a bit. Mainly: * Add missing `IDP_LibLinkProperty()` calls for many ID types (harmless currently, but better be consistent here!). * Bring lib_link_xxx functions more in line with each other. * Replace some long if/else by switch. |
Revision 1b5acbb by Campbell Barton March 28, 2017, 06:07 (GMT) |
Correct splash size check |
Revision 6d21970 by Clément Foucault March 27, 2017, 22:09 (GMT) |
Eevee: Diffuse Lights (1 / 2) I added srgb tonemapping for previewing purpose. Also since the color buffer is still not HDR, there is ugly artifacts (fixed in part2) |
Revision 4d3d10f by Clément Foucault March 27, 2017, 22:06 (GMT) |
New Outline: Fix warning. |
Revision 21d0f71 by Clément Foucault March 27, 2017, 22:05 (GMT) |
New Outline: Fix ATI compile error. |
Revision 5ce120b by Aleksandr Zinovev March 27, 2017, 21:07 (GMT) |
Fix columns with fixed width |
Revision 6a5e92c by Thomas Dinges March 27, 2017, 20:52 (GMT) |
Cleanup: Use upper case consistently in adaptive feature compile logging. |
Revision 7a65f9b by Thomas Dinges March 27, 2017, 20:36 (GMT) |
Cleanup: Resolve todo in CUDA voxel image code. |
Revision 0df33cc by Thomas Dinges March 27, 2017, 19:59 (GMT) |
Cycles UI: Avoid abreviation for Hair Extension. Since 2.5x we should try to avoid such abreviations in the UI, except for common terms like Min / Max as much as possible. |
Revision 0cfc557 by Thomas Dinges March 27, 2017, 19:51 (GMT) |
Cycles: Move Shadow Catcher UI option next to Ray Visibility. Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility. |
Revision 6435983 by Clément Foucault March 27, 2017, 14:36 (GMT) |
New Outline: make it countour the screen. |
Revision bd053ac by Sergey Sharybin March 27, 2017, 14:13 (GMT) |
Cycles: Correct ifdef around float3 intrinsics |
Revision 0396a15 by Clément Foucault March 27, 2017, 12:09 (GMT) |
New Outlines: fix upper edge |
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