Blender Git Commits

Blender Git "master" branch commits.

Page: 2170 / 5574

March 28, 2017, 12:38 (GMT)
Forgot those IDP_LibLinkProperty call on node sockets IDProps in previous commit...
March 28, 2017, 11:05 (GMT)
Add GL_LINE_STRIP_ADJACENCY support to Gawain

This primitive is used in geometry shaders like new grease pencil stroke shaders
March 28, 2017, 10:44 (GMT)
Fix: Icon offset for pie buttons
March 28, 2017, 09:01 (GMT)
Cycles: Pass m128 vectors by const reference
March 28, 2017, 08:41 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/windowmanager/intern/wm_window.c
March 28, 2017, 08:15 (GMT)
Fix lib_link_cachefile.

That one was:
* Resetting non-ID pointers (lib_link_xxx funcs should only affect ID
pointers, everything else shall be done in direct_link_xxx func).
* Even worse, always calling lib_link_animdata, even when
LIB_TAG_NEED_LINK tag was unset...
March 28, 2017, 08:10 (GMT)
Bring back `lib_link_mesh()` in 'order' with other libdata liblink functions.

We do not need any special handling anymore for usercount of images used
by faces/polygons (tpage stuff), since we have the 'real_user' handling,
which will gracefully cope with all possible situations.

So better not keep that ugly confusing useless special case.
March 28, 2017, 08:03 (GMT)
readfile.c: Cleanup lib_link code a bit.

Mainly:
* Add missing `IDP_LibLinkProperty()` calls for many ID types
(harmless currently, but better be consistent here!).
* Bring lib_link_xxx functions more in line with each other.
* Replace some long if/else by switch.
March 28, 2017, 06:07 (GMT)
Correct splash size check
March 27, 2017, 22:09 (GMT)
Eevee: Diffuse Lights (1 / 2)

I added srgb tonemapping for previewing purpose. Also since the color buffer is still not HDR, there is ugly artifacts (fixed in part2)
March 27, 2017, 22:06 (GMT)
New Outline: Fix warning.
March 27, 2017, 22:05 (GMT)
New Outline: Fix ATI compile error.
March 27, 2017, 21:07 (GMT)
Fix columns with fixed width
March 27, 2017, 20:52 (GMT)
Cleanup: Use upper case consistently in adaptive feature compile logging.
March 27, 2017, 20:36 (GMT)
Cleanup: Resolve todo in CUDA voxel image code.
March 27, 2017, 19:59 (GMT)
Cycles UI: Avoid abreviation for Hair Extension.

Since 2.5x we should try to avoid such abreviations in the UI, except for common terms like Min / Max as much as possible.
March 27, 2017, 19:51 (GMT)
Cycles: Move Shadow Catcher UI option next to Ray Visibility.

Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility.
March 27, 2017, 14:36 (GMT)
New Outline: make it countour the screen.
March 27, 2017, 14:13 (GMT)
Cycles: Correct ifdef around float3 intrinsics
March 27, 2017, 12:09 (GMT)
New Outlines: fix upper edge
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021