Revision 42cb932 by Bastien Montagne March 2, 2017, 16:22 (GMT) |
Fix own stupid mistake in recent mesh 'split_faces' rework. Was assigning new edge index to ml_prev->e, and then assigning ml_pre->e to orig_index... |
Revision 0322700 by Julian Eisel March 2, 2017, 16:15 (GMT) |
Get UI ready for using drag & drop to nest a collection into another one Nothing happen yet when it's supposed to insert the collection into another one, that part will be handled by @dfelinto. See gif for demo of how it works UI wise: {F500337} Also fixed off-by-one error in utility function. |
Revision 146a88d by Dalai Felinto March 2, 2017, 16:14 (GMT) |
Remove all instance of OBACT from particle_edit.c and related changes |
Revision 209021a by Dalai Felinto March 2, 2017, 16:09 (GMT) |
Remove all instances of OBACT from drawobject.c and related changes |
Revision 083bc48 by Dalai Felinto March 2, 2017, 16:09 (GMT) |
Remove OBACT from rigidbody_constraint.c and remove uneeded sanity check |
Revision aa845ee by Dalai Felinto March 2, 2017, 16:09 (GMT) |
Remove tons of OBACT There are now only referenced in: * drawobject.c * particle_edit.c * space_image.c (a single case to be handled on workspace branch) * rigidbody_constraint.c (to be handled in the following commit) |
Revision 561d11c by Clément Foucault March 2, 2017, 13:59 (GMT) |
Edit Mesh overlay: pack normals with face centers. Needed for face normals. |
Revision 0b6fa1a by Clément Foucault March 2, 2017, 13:17 (GMT) |
Mesh batch cache: fix memory leak |
Revision a78717a by Julian Eisel March 2, 2017, 12:39 (GMT) |
Fix duplicated 'Accurate' property for manipulator keymap item Is already added through Transform_Properties |
Revision e7dc46d by Julian Eisel March 2, 2017, 12:37 (GMT) |
Fix weird "use_planar_constraint" button in redo panel Issue was that the VIEW_OT_manipulator operator calls the transform operators and passes them it's own operator properties. That means the transform operator got properties passed that it doesn't have. |
Revision 7b1de2b by Dalai Felinto March 2, 2017, 12:05 (GMT) |
Revert "Depsgraph: Add placeholder function to handle objects update" This reverts commit 9023abbf27c4efcdba3d9bd7c884680e56e4d9cb. |
Revision 4bf9a65 by Dalai Felinto March 2, 2017, 11:58 (GMT) |
Fix mesh edit wasn't updating for new objects The problem was that we were updating the mesh cache on BKE_object_eval_shading, not on mesh change. |
Revision a83a68b by Sergey Sharybin March 2, 2017, 11:42 (GMT) |
Threads: Use atomics instead of spin when entering threaded malloc |
Revision 87f8bb8 by Sergey Sharybin March 2, 2017, 11:18 (GMT) |
Fix another part of T50565: Planar constraints were always initialized to accurate transform Now it is defined by keymap. |
Revision 499faa8 by Sergey Sharybin March 2, 2017, 10:20 (GMT) |
Fix second part T50565: Using planar transform once makes it enabled by default Was caused by property being saved by the operator manager. |
Revision 007fcfc by Dalai Felinto March 2, 2017, 08:52 (GMT) |
Fixup for layer rename unittest (rB3baa186724) |
Revision a65af5d by Dalai Felinto March 2, 2017, 08:40 (GMT) |
Layers unittest: isolate the depsgraph crash in individual tests (and re-order the tests alphabetically) |
Revision 869f294 by Mike Erwin March 2, 2017, 08:16 (GMT) |
Gawain: allow use of final 2 bits of 10_10_10_2 format Requested by @fclem |
Revision b463cd2 by Clément Foucault March 2, 2017, 00:08 (GMT) |
Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue. We don't want to clutter gpu_shader.c with engine specific code Added face's center dot Simplified loose vert shader |
Revision aa10228 by Clément Foucault March 2, 2017, 00:08 (GMT) |
Edit Mode overlay: Added theme color via UBO. |
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