Revision 5f05dac by Sergey Sharybin March 3, 2017, 15:36 (GMT) |
Update comment which was remained in an old place |
Revision 17cf423 by Sergey Sharybin March 3, 2017, 14:53 (GMT) |
Cleanup: Indentation |
Revision 0c5b197 by Clément Foucault March 3, 2017, 12:48 (GMT) |
Edit Mesh overlay: remove one extra buffer. |
Revision 91ce13e by Joshua Leung March 3, 2017, 12:24 (GMT) |
Fix T50842: NLA Influence Curve draws out of bounds when it exceeds the 0-1 range |
Revision 2a82162 by Julian Eisel March 3, 2017, 11:55 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/armature/pose_select.c source/blender/editors/include/ED_armature.h |
Revision 25de610 by Campbell Barton March 3, 2017, 11:24 (GMT) |
Cleanup: redundant header, use const, short -> bool |
Revision c0d0ef1 by Campbell Barton March 3, 2017, 11:24 (GMT) |
Cleanup: GPU_select never took NULL rect |
Revision cdfae95 by Bastien Montagne March 3, 2017, 09:50 (GMT) |
When creating texture/image in Texture Paint mode, both datablocks should get the same name The paint slot name was not the same as what is displayed on the texture properties panel. Instead, the slot type (e.g. "Diffuse Color") was used as the name. Patch by Suchaaver (@minifigmaster125) with minor changes from @mont29. Reviewers: mont29, sergey Maniphest Tasks: T50704 Differential Revision: https://developer.blender.org/D2523 |
Revision 810d7d4 by Sergey Sharybin March 3, 2017, 09:10 (GMT) |
Cycles: Fix possibly uninitialized variable Hopefully this was a reason of randomly disappearing textures in our renders. |
Revision 22df0b2 by Dalai Felinto March 3, 2017, 09:09 (GMT) |
Fix blenderplayer building (tm) |
Revision df88d54 by Bastien Montagne March 3, 2017, 07:52 (GMT) |
Fix T49655: Reloading library breaks proxies. Can't say enough how much I hate those proxies... their duality (sharing some aspects of both direct *and* indirect users) is a nightmare to handle. :( |
Revision 8cf524c by Mike Erwin March 3, 2017, 02:46 (GMT) |
plug ShaderInterface into GPUShader Renamed existing getter/setter that only FX shaders use. We could convert FX code to use the richer new interface or leave it as is. Removed unused GPUShader fields. ShaderInterface tracks the same information. |
Revision c2baf3e by Mike Erwin March 3, 2017, 02:40 (GMT) |
OpenGL: draw PBVH bounding box with new imm mode It wasn't using old immediate mode, but was using - client vertex arrays (obsolete) - quads (obsolete) - state attrib stack (obsolete) - polygon mode (still allowed, but gross) |
Revision e0a2bd4 by Mike Erwin March 3, 2017, 02:28 (GMT) |
Gawain: add ShaderInterface for GLSL introspection After a GLSL program is linked we can get all its inputs & never have to ask it again. Several uniforms are considered "built-in". Nothing special about these to OpenGL itself, they just follow conventions of our built-in shaders. This will help the matrix API, immediate & batch drawing APIs, and allow extra error/compatibility checking. |
Revision 8594584 by Clément Foucault March 3, 2017, 01:53 (GMT) |
Edit Mode overlay: backwire "ghost wireframe" with variable intensity |
Revision bb8a172 by Clément Foucault March 3, 2017, 01:53 (GMT) |
Draw Manager: Changed buffer uniform api. Use a reference to where will the texture be instead of an index. |
Revision 0c1c646 by Mike Erwin March 2, 2017, 23:11 (GMT) |
clean up clay vertex shader Clay engine only works on modern GL, so this shader doesn't need compatibility with legacy Mac GL. |
Revision 33758c7 by Mike Erwin March 2, 2017, 20:07 (GMT) |
Gawain: move PRIM types to new file, classify by geometry PrimitiveClass will help match shaders to draw calls & detect usage errors. For example a point sprite shader only makes sense with PRIM_POINTS. Updated other files to include new primitive.h |
Revision a99495d by Julian Eisel March 2, 2017, 18:15 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/intern/scene.c |
Revision 5ce6388 by Dalai Felinto March 2, 2017, 17:12 (GMT) |
Outliner: add hooks for (yet to be implemented) layer reordering routines |
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