Revision 809ed38 by Sergey Sharybin February 16, 2017, 08:16 (GMT) |
Cleanup: Indentation |
Revision 781507d by Tamito Kajiyama February 16, 2017, 01:53 (GMT) |
Freestyle: Feature edge selection by nested object groups. A group of object groups can be formed by means of the dupli_group option in the Object properties window. The present revision extends the Selection by Group option in the Freestyle Line Set so as to support not only flat object groups but also nested groups. |
Revision 9b3d415 by Sergey Sharybin February 15, 2017, 22:09 (GMT) |
Fix more corner cases failing in mesh faces split Now we handle properly case with edge-fan meshes, which should fix bad topology calculated for cash register which was causing crashes in the studio. |
Revision 40e5bc1 by Sergey Sharybin February 15, 2017, 20:41 (GMT) |
Fix wrong edges created by split faces We need to first split all vertices before we can reliably check whether edge can be reused or not. There is still known issue happening with a edge-fan mesh with some faces being on the same plane. |
Revision 41e0085 by Ray molenkamp February 15, 2017, 19:40 (GMT) |
[Alembic] Fix msvc warning - C4138 '*/' found outside of comment |
Revision e22d469 by Sergey Sharybin February 15, 2017, 19:33 (GMT) |
Cycles: Cleanup, style |
February 15, 2017, 19:10 (GMT) |
OpenGL immediate mode: sequencer_draw.c Other than the general conversion: * Made some slight aesthetic improvements. ** Removed gradients. ** Replaced stipples with transparency for hidden strips. ** Made strip borders less harsh. ** Removed stripes from offsets and made them brighter. * Made only the visible parts of waveforms be drawn. * Fixed a few drawing bugs. ** Background was not being drawn when buffer is NULL, and no grease pencil is being drawn. ** Offset drawing ignored strip visibility. Also, note that diagonal stripes for locked and error strips, are still being drawn with the old api, as they await a new shader in order to be converted. Part of 49043 |
February 15, 2017, 19:10 (GMT) |
Remove redundant draw call (sequencer) `SEQUENCER_OT_slip` was calling `draw_sequence_extensions` to redraw the extensions during modal operation, but that is redundant, as it is already called by the regular draw loop. Because it was called on top of the draw loop, it was actually obscuring other parts of the strip that would normally be drawn on top of it. Somewhat part of 49043 |
Revision 45bebbf by Dalai Felinto February 15, 2017, 18:29 (GMT) |
Remove "Object List" panel from collection context tab |
Revision 5a10c64 by Dalai Felinto February 15, 2017, 18:29 (GMT) |
Layers: Show collection objects in Outliner |
Revision a428daa by Dalai Felinto February 15, 2017, 18:29 (GMT) |
Layers: Separate between scene render layer (F12) and context render layer (everything else) For now they are the same. However with workspaces they will be different, and should be treated differently. |
Revision 883ef2c by Clément Foucault February 15, 2017, 17:54 (GMT) |
Clay Engine: New collection settings (not working yet) |
Revision 69b96e2 by Clément Foucault February 15, 2017, 17:18 (GMT) |
Collections Settings: Added Bool type. |
Revision 574d601 by Dalai Felinto February 15, 2017, 17:17 (GMT) |
Revert "Collection Editor based on patch by Julian Eisel" This reverts commit 3da834e83ce9d7056c033148dab04885a6d3b1b7. We will use the outliner for this now. I'm also moving the collections_ops.c to outliner_collections.c |
Revision a47235f by Dalai Felinto February 15, 2017, 17:12 (GMT) |
Add note to RNA about layer/engine macros |
Revision 13d31b1 by Sergey Sharybin February 15, 2017, 16:09 (GMT) |
Fix T50542: Wrong metadata frame when using OpenGL render |
Revision 3e628ee by Sergey Sharybin February 15, 2017, 15:19 (GMT) |
Motion blur investigation feature This commit adds a way to debug Cycles motion blur issues which are usually happening due to something crazy happening in between of frames. Biggest trouble was that artists had no clue about what's happening in subframes before they render. This is at least inefficient workflow when dealing with motion blur shots with complex animation. Now there is an option in Time Line Editor which could be found in View -> Show Subframe. This option will expose current frame with it's subframe to the time line editor header and it'll allow scrubbing with a subframe precision in time line editor. Please note that none of the tools in Blender are aware of subframe, so they'll likely be using current integer frame still. This is something we don't consider a bug for now, the whole purpose for now is to give a tool for investigation. Eventually we'll likely tweak all tools to be aware of subframe. Hopefully now we can finish the movie here in the studio.. |
Revision bf83f09 by Dalai Felinto February 15, 2017, 14:52 (GMT) |
Immediate Mode: sculpt_uv.c |
Revision 226ba44 by Dalai Felinto February 15, 2017, 14:52 (GMT) |
Fix sculpt brush draw crash on Blender2.8 Temporary solution by Sergey Sharybin, it needs further investigation. This should not be necessary, specially since this works fine in master. |
Revision efbe47f by Sergey Sharybin February 15, 2017, 14:21 (GMT) |
Fix T50662: Auto-split affects on smooth mesh when it sohuldn't Seems to be a precision error comparing proper floating point normal with the one coming from short. |
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