Revision 8f29503 by Bastien Montagne December 7, 2016, 13:23 (GMT) |
Fix T49893: Crash in Video Sequence Editor with 'drop' effect. Code was not accounting for possibilities that width or height of given buffers may be smaller than XOFF/YOFF... Note that I seriously doubt that drop code actually works (as in, gives expected results) when applied to tiles like it seems to be done currently, but this is much more complex (and involved) topic. |
Revision 2002167 by Sergey Sharybin December 7, 2016, 10:39 (GMT) |
Remove unused include statement |
Revision bfe3478 by Sergey Sharybin December 7, 2016, 10:27 (GMT) |
Use proper defaults for Hue/Saturation node |
Revision 4b69b6d by Sergey Sharybin December 6, 2016, 14:37 (GMT) |
Cycles :Cleanup, indentation |
Revision 0371ef1 by Sergey Sharybin December 6, 2016, 13:48 (GMT) |
Depsgraph: Only re-schedule objects which are on visible layers Otherwise it's possible to cause infinite update loop in Cycles viewport. Gets a bit messy logic, need to revisit this.. |
Revision 1b9cae9 by Sergey Sharybin December 6, 2016, 13:19 (GMT) |
Fix T50122: SEGFAULT: OCIO configuration typo leads to segfault |
Revision 1de79c8 by Howard Trickey December 6, 2016, 12:43 (GMT) |
Fix T50003, Bevel makes non-manifold mesh. Problem was setting prev/next faces for edges around a vertex on valence-2 vertices. |
Revision 8ce6de3 by Kévin Dietrich December 5, 2016, 23:04 (GMT) |
Fix T50020: adding a background image does not set image user data. |
Revision fe0520e by Kévin Dietrich December 5, 2016, 22:33 (GMT) |
UI: add a message to indicate when using a modifier that wasn't compiled. This adds a short message to the smoke, remesh and boolean modifiers' UI when trying to use them when their compilation was turned off. This was already implemented for the fluid and ocean simulation modifiers. This also makes the 'quick fluid' and 'quick smoke' operator abort and report when trying to use them when unavailable. |
Revision 7471f09 by Sergey Sharybin December 5, 2016, 15:31 (GMT) |
Depsgraph: Use HIGH priority for scheduled tasks This kind of keeps threads "warmer" and should in theory give better cache coherency bringing some %% of speedup. It was already tested few months ago and it gave few % speedup in barber shop, but was reverted due to some bone popping. The popping is now fixed so it should be fine to use new scheduling policy. |
Revision 69e8e34 by Sergey Sharybin December 5, 2016, 15:30 (GMT) |
Depsgraph: avoid more transitive relations for rigid body simulation |
Revision d1d7217 by Sergey Sharybin December 5, 2016, 15:03 (GMT) |
Depsgraph: Rigid body simulation doesn't need explicit time relation It'll be dependent on time via Time Source -> Rebuild RB World chain. |
Revision 2cb5dff by Sergey Sharybin December 5, 2016, 14:59 (GMT) |
Depsgraph: Avoid transitive relation from local transform to final There is always an uber eval node on the way. so we can avoid creating some relations here in order to speed up both construction time and evaluation. |
Revision 60dae91 by Alexander Gavrilov December 5, 2016, 10:36 (GMT) |
Fix depsgraph: hair collision is actually enabled, so add the relations. |
Revision 95b224d by Sergey Sharybin December 5, 2016, 10:35 (GMT) |
Fix compilation error on recent Debian desktop Something funny happened here, there were missing symbols from png library to math functions. |
Revision 47c6047 by Mike Erwin December 5, 2016, 07:50 (GMT) |
3D cursor & mini axis for modern viewport Shuffle existing code, hook it up to the new (& old) viewport. Also the 3D mouse rotation guide for NEW viewport only. Minor feature not worth enabling for legacy 3D view. |
Revision 6ab42eb by Mike Erwin December 5, 2016, 01:34 (GMT) |
OpenGL: delete bl_debug_draw Eliminating this chunk of legacy GL as part of T49043. We can introduce some sort of "debug plate" to fill this need in the future. |
Revision 5de33c3 by Mike Erwin December 5, 2016, 01:11 (GMT) |
cleanup: C99 for view3d_draw Mostly for clarity & to declare things close to where they are used. I'm getting ready to do substantial work in these files. |
December 4, 2016, 20:01 (GMT) |
Fix T50141: Nabla zero division on texture force field This sets forces to zero, when Nabla is zero and a grayscale texture is used or texture mode is Gradient or Curl. Nabla equal to zero was causing a zero division, and forces ended up being set to `nan`. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2393 |
Revision dfca1e1 by Brecht Van Lommel December 4, 2016, 19:26 (GMT) |
CMake: disable QuickTime with macOS SDK 10.12+, no longer supported by Apple. |
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